Geir
Emperor Mongoose
Here we go, Subsector O. One more to go. I'm kind of sad about that. I have a lot of work to do to clean up the big document and format it, but the pacing has helped keep me sane.
But here it is: Subsector O: Siren
https://geirbloodaxe.blogspot.com/2020/04/the-beyond-subsector-o-siren.html
A ship:
Wisp-class Stealth Scout
Externally, the Wisp-class stealth scout is identical to a Serpent-class scout. From a casual inspection of the interior, it looks the same, but it is not. It is far more cramped, designed to be run by a crew of just two scouts. The internal space is optimized to allow for enough fuel for the Wisp's stealthy jump drive to makes two jump-2 transits, allowing it to jump into a system undetected, with its hull plates morphed into a near radar-invisible matte black surface and its drives powered down, glide through the system for weeks or months, and then jump out without detection.
And, for a change, a starport, using the station creation rules.
I've included the text for both the Siren system and Siren High Starport, since they are close to one and the same:
Siren (1831 C521310-A)
On Imperial charts, Siren gives its subsector its name, probably because it was the first inhabited world visited by Imperial scouts. Siren orbits well outside the habitable zone of its K3 V star, adjacent to a large diffuse asteroid belt that continues far out along the star system's orbital plane. It is outside the star's jump shadow, placing it in an ideal location for a refueling waystation. At some distant point in the past, the Ancients made a half-hearted or truncated attempt to give the world a habitable atmosphere, but the effort clearly failed, leaving Siren a frozen wasteland with nearly as much carbon dioxide in its thin atmosphere as oxygen; in the case of both gasses, not enough to be useful.
Still, it was the best place in the system to extract fuel. The Siren Corporation established a foothold on the planet in -266, building a refueling depot to support the Storm Knights during the Sixth Expedition. Since that time, the small outpost has continued to operate as a Class C starport, providing fuel and some repair services for what little starship traffic crosses this backwater corner of space. The Highport is more developed than the small Downport that is mostly dedicated to ice extraction.
Siren High Starport does not meet Class B standards mainly because of its lack of shipyard. Refined fuel is available for a price. Siren High is known as a place where anything can be acquired for a price, but those seeking to take advantage of the lack of regulation are advised to be polite about it, as Siren's security forces include highly trained, well-equipped staff.
Additionally, any attempt to purchase or sell weapons of mass destruction will lead to a polite, but firm, demand to cease and desist and to conduct business elsewhere. Siren High Starport has existed as an independent entity for more than a thousand years and has no interest in inviting the intervention of outside powers that could reduce it to vapor if given sufficient cause.
Siren has become more of a destination than a wayport since the destruction of the freeport at Sniel in 1088 made through traffic between Nakris and the Hierate more difficult. The shops off the main concourse of Siren Hall do a brisk business in specialty items imported from as far away as the Vargr Extents and the other side of the Great Rift, but freighter traffic has dropped precipitously and the cargo terminal sits half empty. Rumors of a buyout by the Gateway Consortium have circulated for years, but the majority owners of the Siren Corporation reside on the station and are reluctant to surrender their legacy.
Siren High Starport
Siren High Starport is the major asset of the Siren Corporation. Parts of the station have orbited the desolate frozen world of Siren since -266. The current station complex is rated as a Class C starport facility, but only because its shipyard is a tiny facility that does not meet the Imperium's rating classification. The 60,000 ton orbital station has the ability to provide refined fuel (though at Cr750 per ton) and repair services (for ships of no more than 600 tons if a pressurized bay is required), including annual maintenance work. With a complement of nearly a thousand staff, the station can handle up to 2000 visitors and local residents, though it usually houses barely half that population.
Siren High is an amalgam of centuries of growth and renovations. The electronics, including its updated computer, sensors, and security systems, are well-maintained, but some sections suffer from age-related issues that a fresh set of holowall panels can't fix. Station security is contracted to Blackcloud Associates of Nakris, who supply a company-sized protection force and a squadron of fighters. But sometimes the dangers come from the station itself. The maintenance staff is kept busy supporting equipment that hasn't had spares in a thousand years and some sections are held together with… creativity by technicians long dead. The boast that one of the reactor cores is older than the Third Imperium is more frightening than impressive.
But here it is: Subsector O: Siren
https://geirbloodaxe.blogspot.com/2020/04/the-beyond-subsector-o-siren.html

A ship:
Wisp-class Stealth Scout
Externally, the Wisp-class stealth scout is identical to a Serpent-class scout. From a casual inspection of the interior, it looks the same, but it is not. It is far more cramped, designed to be run by a crew of just two scouts. The internal space is optimized to allow for enough fuel for the Wisp's stealthy jump drive to makes two jump-2 transits, allowing it to jump into a system undetected, with its hull plates morphed into a near radar-invisible matte black surface and its drives powered down, glide through the system for weeks or months, and then jump out without detection.

And, for a change, a starport, using the station creation rules.
I've included the text for both the Siren system and Siren High Starport, since they are close to one and the same:
Siren (1831 C521310-A)
On Imperial charts, Siren gives its subsector its name, probably because it was the first inhabited world visited by Imperial scouts. Siren orbits well outside the habitable zone of its K3 V star, adjacent to a large diffuse asteroid belt that continues far out along the star system's orbital plane. It is outside the star's jump shadow, placing it in an ideal location for a refueling waystation. At some distant point in the past, the Ancients made a half-hearted or truncated attempt to give the world a habitable atmosphere, but the effort clearly failed, leaving Siren a frozen wasteland with nearly as much carbon dioxide in its thin atmosphere as oxygen; in the case of both gasses, not enough to be useful.
Still, it was the best place in the system to extract fuel. The Siren Corporation established a foothold on the planet in -266, building a refueling depot to support the Storm Knights during the Sixth Expedition. Since that time, the small outpost has continued to operate as a Class C starport, providing fuel and some repair services for what little starship traffic crosses this backwater corner of space. The Highport is more developed than the small Downport that is mostly dedicated to ice extraction.
Siren High Starport does not meet Class B standards mainly because of its lack of shipyard. Refined fuel is available for a price. Siren High is known as a place where anything can be acquired for a price, but those seeking to take advantage of the lack of regulation are advised to be polite about it, as Siren's security forces include highly trained, well-equipped staff.
Additionally, any attempt to purchase or sell weapons of mass destruction will lead to a polite, but firm, demand to cease and desist and to conduct business elsewhere. Siren High Starport has existed as an independent entity for more than a thousand years and has no interest in inviting the intervention of outside powers that could reduce it to vapor if given sufficient cause.
Siren has become more of a destination than a wayport since the destruction of the freeport at Sniel in 1088 made through traffic between Nakris and the Hierate more difficult. The shops off the main concourse of Siren Hall do a brisk business in specialty items imported from as far away as the Vargr Extents and the other side of the Great Rift, but freighter traffic has dropped precipitously and the cargo terminal sits half empty. Rumors of a buyout by the Gateway Consortium have circulated for years, but the majority owners of the Siren Corporation reside on the station and are reluctant to surrender their legacy.
Siren High Starport
Siren High Starport is the major asset of the Siren Corporation. Parts of the station have orbited the desolate frozen world of Siren since -266. The current station complex is rated as a Class C starport facility, but only because its shipyard is a tiny facility that does not meet the Imperium's rating classification. The 60,000 ton orbital station has the ability to provide refined fuel (though at Cr750 per ton) and repair services (for ships of no more than 600 tons if a pressurized bay is required), including annual maintenance work. With a complement of nearly a thousand staff, the station can handle up to 2000 visitors and local residents, though it usually houses barely half that population.
Siren High is an amalgam of centuries of growth and renovations. The electronics, including its updated computer, sensors, and security systems, are well-maintained, but some sections suffer from age-related issues that a fresh set of holowall panels can't fix. Station security is contracted to Blackcloud Associates of Nakris, who supply a company-sized protection force and a squadron of fighters. But sometimes the dangers come from the station itself. The maintenance staff is kept busy supporting equipment that hasn't had spares in a thousand years and some sections are held together with… creativity by technicians long dead. The boast that one of the reactor cores is older than the Third Imperium is more frightening than impressive.
