I see your point. At least in my calculations there is a static component and a multiplier associated with the Interceptors trait. This way a low Damage vessel will receive more for the static component relative to its overall worth and a high Damage vessel will get more bonus from the multiplier element. It may not be perfect but it does show to some degree this range in value of Interceptors.Ripple said:I may not have been clear, I think you guys (Chris and Triggy) were a bit too focused on the top end of the comment. and not enough on the bottom end. What I was commenting on primarily was that at the low end interceptors unbalance to some degree as the become too GOOD relative to the value they are assigned, not that at the upper end they were overvalued.
In a strict debate interceptor vs geg there are issues on both sides. The 1 in 6 is good but is lost at crippled, where as the geg is only lost half the time. GEG affects a wider range of weapons. Interceptors stop hits reducing, the chance of a critical. A 1 in 6 after burn through vs a guarantee against every weapon.
I am not sure the GEG does not retain much of its value at higher levels, though it does require a chance in tactics. IE if you stand in front of the enemy it can be very much an issue...if you can dodge around you often don't face much more firepower than you do in smaller games as side guns don't really gain range as you go up. That said I agree that as a primary defense for the cruiser and its cohorts who do not do all that maneuvering around...not so good.
Ripple
Triggy said:I've just added the new Troligan stats in and it's an absolute beast. Best Battle ship in the game bar none (33% better than the Tertius!) It's the equivalent of taking the Tertius and giving it Stealth. Oh dear.
CZuschlag said:I hope to dear God that this is not indicative of the balance effort in 2e. The designer of this ship is being warned, with some fairly harsh language, here.
Given the fairly universal, quick, and lively reaction to a ship, it breeds a question: is a average community of wargamers, interacting online as a whole, a better balance mechanism than any individual game designer ever COULD be? I mean, in general, not just here. I'm starting to think, yes.....
That's the shame of it. Every single person who's seen it so far instinctively knows its way overpowered, with calculations and ship-to-ship comparisons backing this up. It's pretty unfortunate that we couldn't get a preview of the stats to let Matt know what we thought before it got released as official.katadder said:looking at it I dont think its balanced for 1e. but then only matt knew what he was gonna put in S&P. we were as much in dark as you guys![]()