Since the novel is new, I won't be posting the entire plot here as I would hate to spoil it for everyone and it really is a good read. You can order the book from www.blackflame.com - it is well worth it as there are some fabulous set pieces to use in a game. Here are some highlights of the game.
Control send the team to arrest a scientist for illegal experimentation - there are no further details other than the name of the scientist and a location, and instructions to impound any computer equipment, notes and scientific equipment they find, and very clear instructions to take the scientist alive. On thier arrival at the scene, they spot a bunch of mobsters loading some cannisters into a refrigerated wagon. There is a firefight (and possibly a chase if they don't act before the loading is finished) after which they can proceed into the factory.
The scientist sets a Warchild on the team. The Warchild is her Biological weapon experiment - a fearsome genetically engineered monster with pre-programmed battle tactics and the ability to regenerate, turn it's arms into blades, and fire poison darts from it's arms, amongst other things. This one she has had to release from it's cryo-tank early and without full programming, so it's fairly weak, but still strong enough to easily take out any PC in hand to hand combat. The team must destroy this monster and prevent the scientst from escaping.
Having done this, the team are called into the Sector House for a special mission briefing. It seems that the scientist has already delivered 12 fully working Warchild Units to a location she will not reveal, but it is over the sea. She is not cracking under interrogation at all - she has spent years building up Psi resistance techniques and Truth Drug resistance, too. It is revealed to the players that th Warchild project was being developed by this scientist when she was working for Tek Division - one of the very few civillians who was considered clever enough to do this. When Hershey became Chief Judge, the project was scrapped and the scientist disappeared. She had continued her work, but this time with Mob money, promising the mob a huge return when she sold the Warchild Units abroad.
A raid of a dockside location run by the mob recently found some containers of chemicals - analysis showed the chemicals to contain traces of Justice Department gene-stock, powerful mutagens and growth accellerating hormones. This was eventually tracked down to the factory the team have just raided. An undercover Judge (this is a slight simplification of the books plot, but worked well in the game) who managed to infiltrate the factory has managed to put long range tracking devices into each of the caskets containing the Warchild Units - the team were supposed to raid the place before the Units were sent out - all the itellegence pointed to the Units still being at the factory, but our scientist friend has had them sent out early just in case of a raid.
Unfortunately, the strat bat carrying the Units over the sea to Brit Cit hit very bad weather and crashed into the middle of the Black Atlantic. A scavenger ship has picked one up and brought it back to it's City - said City being a Cityship - that is, 500 vessels welded together and home to a million people - most of them mutants!
The Justice Dept has picked up the signal, 2000 miles into the Black Atlantic, and also a distress call from the City Ship...
And so the team are sent out to retrieve the warchild. They must take the scientist with them as she claims that she knows the only way to swich the creatures off - she has a codeword but each weapon has it's own unique one and she won't know which word to use until she actually sees which one of her babies has got onto the Cityship. They can also take the Wally Squad Judge, who is a good source of background information.
They just need to get onto the Cityship, gain the trust of the population, capture or kill the warchild and return to the City. Simple!
To tell more would be too big a spoiler, I think. Suffice to say, it has been a really fun time