Are these the standard, Str, Dex, Con, Int, Wis, Cha?
No, a techno-mage still has the main ability scores. The primary and weak aptitudes impact school proficinecy and spell choice (i.e., you usually choose more spells from the primary school and less spells from a secondary school.) Plus, this lists where certain boosts go to spellcasting. That is why I listed the schools, as they need to be listed as weak, standard, or primary aptitudes.
Do you need a list of the schools with a check box of which ones you can use?
No, you can generally use spells from all schools. But this tells the player chraracter where his ability lies, and what boosts he gets to spellcasting. (For example, casting a primary aptitude spell might increase damage from 1d4 to 2d4 or something).
Are these like the Dedication points a Dedicated to the Corp Psi Corp member can collect?
They list the chance a techno-mage can go into a rage like state. If a techno-mage's chaos point total ever equals his wisdom score he goes nuts for a short time and attacks everything he sees with spells, friend and foe.
How many spells are they and how many per school? How many details per spell. Please see my telepath sheet below for the list of the telepathic abilities - are these similar?
There are over 300 spells. They are:
Spells of Defense
Armor, Lesser
Armor
Armor, Greater
Blurry Image
Bubble of Air
Bubble of Air, Greater
Bubble of Air, Group
Elemental Resistance, Lesser
Elemental Resistance
Elemental Resistance, Greater
Force Wall, Small
Force Wall, Medium
Force Wall, Large
Invisibility
Invisibility, Greater
Invisibility, Group
Shield, Group, Lesser
Shield, Group
Shield, Group, Greater
Shield, Flexible, Lesser
Shield, Flexible
Shield, Flexible, Greater
Shield, Flexible, Total
Shield, Personal, Lesser
Shield, Personal
Shield, Personal, Group
Shield, Vehicular, Small
Shield, Vehicular, Large
Shield, Vehicular, Starship
Skin of Wood
Skin of Bronze
Skin of Iron
Skin of Diamond
-Spells of the Elements-
These spells are divided into a number of energy types: Ice, fire, sonic, electricity, and acid. I guess this would need to be listed after each of these spells (I mean what subtype it would be).
Acid Ball (A)
Acid Ball, Greater (A)
Acid Blob (A)
Acid Coat (A)
Acid Rain (A)
Acid Spray (A)
Blizzard (C)
Control Conflagration (F(
Control Flame (F)
Create Acid (A)
Create Fire (F)
Create Ice (C)
Create Lightning (L)
Create Sound (S)
Deafen (S)
Destruction (special)
Destruction, Greater (special)
Destruction, Total (special)
Douse Flame (F)
Elemental Storm (All)
Fireball (F)
Fireball, Greater (F)
Fireball, Explosive (F)
Fireball, Artillery (F)
Freezing Touch (C)
Hailstorm (C)
Ice Bolt (C)
Ice Bolt, Greater (C)
Ice Shards (C)
Icy Surface (C)
Icy Item (C)
Lightning Bolt (E)
Lightning Bolt, Chain (E)
Lightning Bolt, Greater (E)
Mimic Sound (S)
Napalm Burst (F, A)
Paralyzing Arc (E)
Power Device (E)
Shatterclap (S)
Silence (S)
Snowfall (C)
Sonic Blast (S)
Sonic Burst (S)
Sonic Stun (S)
Surge (E)
Surge, Greater (E)
Surge, Painful (E)
Surge Storm (E)
Thunderbolt (E, S)
Ventriloquism (S)
Winter Storm (E, C)
Zone of Silence (S)
Spells of Conjuration
Conjure Creature, Small
Conjure Creature, Medium
Conjure Creature, Large
Conjure Creature, Huge
Conjure Creature, Gargantuan
Conjure Creature, Colossal
Conjure Daemon, Lesser
Conjure Daemon
Conjure Daemon, Greater
Conjure Daemon, Monitoring
Creation, Minor
Creation, Major
Darkness
Daylight
Dimensional Pocket
Disguise
Disguise, Area
Disguise, Greater
Disguise, Mass
Disguise, Mass, Greater
Displacement
Duplicate Image
Fearful Visage
Flare
Homunculus
Light
Light, Blinding
Light, Bright
Light, Dazzling
Light, Hypnotizing
Mage Ear
Mage Eye
Mage Head
Missile
Missile, Greater
Missile, Killer
Missile, Swarm
Phantom Image
Phantom Image, Greater
Phantom Image, Perfect
Repairs, Minor
Repairs, Major
Suggestion
Will-O-Wisp
Spells of Movement
Attract
Balance
Blink
Burst of Speed
Center Gravity
Center Gravity, Mass
Cone of Gravity
Control Wind
Floating Box
Floating Disc
Floating Sphere
Flying Platform
Flying Platform, Fast
Flying Platform, Large
Flying Platform, Maneuverable
Flying Vehicle
Friction
Gravitic Bolt
Gravity Platform
Halt
Hold In Place
Knockback
Levitation Platform
Lighten Object
Lighten Object, Greater
Mage Boat
Mage Mount
Push
Quickness
Quickness, Mass
Rapid Movement
Slow Time
Slowfall
Slowfall, Mass
Sluggishness
Sluggishness, Mass
Stop Time
Telekinesis
Telekinesis, Greater
Teleport
Teleport, Greater
Tread Lightly
Walk on Walls
Walk on Water
Wall of Gravity
Weight of Gravity
Weightless
Wind Gust
Windstorm
Spells of Healing
This school is a very hard school to get. It doesn't really impact the character sheet (the hardness of the school), but I thought I should mention it nonetheless.
Clear Mind
Cure Blindness
Cure Deafness
Cure Disease
Cure Poison
Cure Radiation
Extend Life
Healing, Minor
Healing, Lesser
Healing, Lesser, Mass
Healing, Moderate
Healing, Moderate, Mass
Healing, Greater
Healing, Greater, Mass
Healing, Major
Healing, Total
Loan Life
Monitor Lifesigns
Monitor Lifesigns, Mass
Raise Dead
Regeneration
Regeneration, Greater
Remove Nausea
Remove Fear
Remove Fatigue
Restore Ability
Restore Consciousness
Restore Vitality
Stabilize
Spells of Enhancement
Acrobat
Alertness
Altered Breath
Altered Breath, Greater
Appeal
Appeal, Mass
Clarity
Clarity, Mass
Contortionist
Danger Sense
Darkvision
Darkvision, Mass
Detect Communication
Detect Lie
Detect Metal
Detect Thoughts
Determine Direction
Dreamspeech
Falsehood
Far Speech
Hardiness
Hardiness, Mass
Improved Fortitude
Improved Reflexes
Improved Will
Insight
Insight, Mass
Leaping
Luck
Luck, Greater
Meeting
Might
Might, Mass
Nimble Fingers
Nimbleness
Nimbleness, Mass
Observation
Oration
Oration, Greater
Preparedness
Prescience
Prescience, Greater
Prescience, Mass
Prescience, Mass, Greater
Prowess, Lesser
Prowess
Prowess, Greater
Scan Terrain
Sharp Ears
Sharp Eyes
Skillfulness
Spyspot
Streetwise
Sustenance
Swimming
Translation
Translation, Mass
Voice
Writing
Spells of Creation
Attune to All
Attune to Group
Attune to Individual
Attune to Race
Attune to Self
Enhancement, Automatic Function
Enhancement, Deactivation Switch
Enhancement, Dust Size
Enhancement, Enlarged Battery
Enhancement, Free Action Activation
Enhancement, Hidden Power
Enhancement, Individual Control
Enhancement, Self-Destruct Switch
Enhancement, Single Use
Imbue
Imbue Elixir
Infusion
Infusion, Greater
Powering, Mass
Powering, Self
Powering, Self, Greater
Powering, Will
Thats it for the spells.
[By the way, if I am violating copyright or any other such legal thing then somebody tell me. I will delete the spell listing, if not then have a good day.]
Now onto what should be listed for each spell. Well, that is really up to you but here are some important spell information that might be needed.
Casting Time
Duration
Casting Cost
Maintenace Cost
Magery DC
Chaos Points
Really, the cost (both in casting and maintenace), the magery DC, and the chaos points gained when using this spell are the most important.
My sheet was going to leave vehicles off as I would prefer to use B5W for that. Is this a long listing of enhancements? (I may add a vehicle add-on sheet for ACtA players.)
I don't know if you should leave it off. The pinnace is a major aspect of all techno-mages, one in which they get for free. I really don't think it would take up much room, just give a box with room for some words. Their are only twenty or so enhancements but they are highly important.
NP, I haven't found the Technomage book at a good enough deal yet, but plan on getting it as soon as I can.
Character sheet page with the Telepath add-on sheet
You should, and as fast as possible. It is one of the greatest books that Mongoose has done (if you can't tell it, I am a techno-mage supr fan. lol). But in all seriousness, this can wait its not that important though it would be good to have.
I looked at the telepath add-on sheet, wow quiet comprehensive. I even see that you have listed feats. I didn't even include that cause I figured it would be their like it is on a normal character sheet.
Still, you did an awesome job on the telepath and so keep it up.
Mage Ash