captainjack23 said:
I thought we had nothing more to say to each other .
You apparently claimed to have nothing more to say to me. Me, I don't care either way.
Look. Your arguments about education are beside the point.
No, they're exactly the point actually. It's not unheard of for people who don't know a lot about something to walk away from entertainment (like RPGs or movies) with an impression of how something works. If that is portrayed in a very wrong way, then they can be misled by that and assume that it's true when it's not. SFX can blur the line between what is real and what isn't quite effectively, which adds to the confusion.
The real problem is when something is presented in a detailed way but isn't realistic. All those world generation tables may
look realistic, but they're not. So someone who looks at Book 6 but doesn't know better is likely to think that the info presented in there is accurate when it isn't. Unless someone comes along and corrects them, which is what I've been doing.
Obviously you think that stellar evolution and planetology is the most important thing in traveller.
No, I don't, and I've not claimed that at all. It's the thing that
I'm interested in the most, but I've never claimed that it is "the most important thing in Traveller" for everyone.
Obviously it's the most important thing in your life.
That's very presumptuous of you. There are a lot of things in my life that are a lot more important to me than realism in a roleplaying game.
However, The fact that you can brook no deviation from your personal niche for a game, and yet can give no credence to the fact that the game bends other equally important rules is....strange. FTL is absurd, reactionless thrusters are absurd, frankly , rubbersuit aliens like Aslan are absurd. (hivers are absurd for other reasons...

) . Hell, the biology of the OTU is absurd. yet those are fiated into existance by virtue of accepting that fictional change is possible in a fictional universe.
Well, I have no problem doing it. If you do, then fair enough. But if I thought that all SF had to be completely realistic in every way for me to enjoy it, then I wouldn't enjoy any SF. So I'd rather accept some deviations and enjoy it. But where it runs contrary to things I know, then my suspenders of disbelief snap and that reduces my enjoyment (sometimes completely). So I make an effort to correct those errors for my own edification, but I'd like to make those corrections available to others as well.
Science means taking evidence seriously in all cases where it is relevant, not picking and choosing where you like it and where you don't.
Sure, but that's science. We're talking about science-fiction here though. Choosing one aspect of a fictional setting to be realistic while allowing a bit of flex elsewhere is a totally different thing to being rigorous and objective in all fields of actual science.
If you are saying that they are absurd, and yet are okay with the other areas of absurdity because they aren't your personal speciality is self-serving at best, and intellectual dishonesty at worst.
I like my SF to make sense at the very least. In other parts of the game I want the rules to make sense and be internally consistent. For the part I know most about IRL, I want it to be realistic as well. There's nothing "intellectually dishonest" or "self-serving" about that at all.
That said, try to read this next part. As you point out, they are cool, fun and the flavor of SF (and part of a great game). This is absolutely the point. That they are absurd is not. They are useful and (by now) intentional constructs that improve the game, not just mistakes to be corrected. They define that the game isn't just a sharp simulation of present-day science applied to story telling. And yet...the star and planet generation is wrong wrong wrong, and cannot be compromised. And destroys the game.
I think your interpretation of my stance is somewhat incorrect.
All I'm really saying is that there are some things in the worldgen system that need to be corrected, and that doing so will result in no inconvenience to anyone (except those who insist that nonsensical results should remain valid) while adding a lot of verisimilitude to the setting. I've not said anything about anything destroying the game.
And anyone saying otherwise, or who is uninterested in your point is a fool.
Okay, I'm a fool. And I'm okay with that.
Good, because you're the only one here who is making that claim. I've not even once said or implied that "anyone who says otherwise or is uninterested in my point is a fool". Not once. In fact you seem rather fond of putting words in my mouth, and I find it quite irritating.