dmccoy1693 said:pasuuli said:Well then. Who could possibly wrap their brain around it?
From what I've read about previous versions of Traveller (some may be not entirely accurate, so long time traveller fans feel free to correct me), Marc Miller wanted a great deal of accuracy and realism in his games. He wants a game that would model realism greater then any current game (or version of Traveller) does. So doing things like having native life on a planet orbitting a white star is out.
Long time traveller fans, would you agree with that assessment?
Of Marc? No. Not at all. Marc seems to care not a whit about realism. Marc wants "Just realistic enough to keep the fan base." Marcs response to realism requests was bordering on snide.
By comparison to the other games of the late 1970's, traveller was the most realistic out there back then. But it never recovered.
It's a stylized Space Opera with Realistic Tendencies. How realistic varies. The editions by Marc (CT, T4) have been generally less realistic than those done outside his oversight (MT, TNE). Even then, for MT, not by much more (Combat, Ship Design. Space Combat, however, was badly broken from reality in MT...). TNE is the most realistic set of ship mechanics, but fails on the personal combat side... but is still somewhat more realistic than CT on that score.