Surprise Question

My players are so going to try and milk surprise at every opportunity once they discover this.

I'm glad it's based on GM fiat instead of a random roll. :wink:
 
iamtim said:
atgxtg said:
Or perhaps the bague condradictory wording that leads to confusion is what was intentional?

Actually, I don't think the wording of the rules in this case is vague or contradictory, unless you factor in the example.

Almost exactly like the combat situation, if you read the rules in and of themselves, I think they're pretty clear.

I think in this instance the design is a wee bit suspect. I mean, holy crap, in Melkor's example above the surpriser is going to get ALL HIS COMBAT ACTIONS unopposed against the surprisee because the surprisee is at an effective SR 0 FOR THE ENTIRE ROUND and can't react to Combat Actions before his SR.

:shock:

THat's fine. I just don't understand why they "intentinonally" filled teh book with examples (and chartsd) that don't match up with the rules. It is like one guy writes the rules and another guy writes the examples and a third guy does the demos and none of them check with each other.

I can accept either way of doing things, just as long as it is one or the other.
 
Melkor said:
That's going to really make me have to drive home a point with my players: Ambush often, but don't be the victim of an ambush.

Yeah but remember, PC suprise is one of those thing that normally isn't the fault of the PCs. THe GM is really the ears & ears of the group, deciding what they do and do not notice. Skills help, but the GM still decides just how useful those skill rolls are (sdo you see a flash of light in the trees, a visible spearpoint, an armed bandit, or a bandit army?).

I'd be really hesitant to ambush a group-it can be dangerously close to killing off the party by fiat.
 
atgxtg said:
I just don't understand why they "intentinonally" filled teh book with examples (and chartsd) that don't match up with the rules.

I dinna think it was done intentionally, laddie.

atgxtg said:
It is like one guy writes the rules and another guy writes the examples and a third guy does the demos and none of them check with each other.

That's probably what happened. Someone thought everyone was on the same page, and didn't realize that wasn't so until after the book hit the shelves.
 
iamtim said:
atgxtg said:
I just don't understand why they "intentinonally" filled teh book with examples (and chartsd) that don't match up with the rules.

I dinna think it was done intentionally, laddie.

"Scotty, we need Mobility in two minutes or we're all dead"

"I canae do it, Cap'n. It the POW crystal in the matrix! We drained 'em when we were fighting the Lunars and now we dinna have enough POW to escape the Uroxi Device!"

"Storm Kaaaahhhhhhnn!"

:wink: :roll:


Seriously I put "intentionally" in qutes as a reference to Matt's "It's intentional" line.

It look like we should just black put any text in the RQ book that is in italics! :shock:
 
atgxtg said:
It look like we should just black put any text in the RQ book that is in italics! :shock:

Don't get me started on that, or the next 24 hours will be filled with iamtim and I spitting venom back and forth. :lol:
 
Melkor said:
Don't get me started on that, or the next 24 hours will be filled with iamtim and I spitting venom back and forth. :lol:

Hey, I already said I've learned to ignore the examples in this book. :)
 
iamtim said:
Melkor said:
Don't get me started on that, or the next 24 hours will be filled with iamtim and I spitting venom back and forth. :lol:

Hey, I already said I've learned to ignore the examples in this book. :)

It might be one of the few points of common ground. No one believes the examples. Funny, but true.

One of these day I'll have to find some pleople who play MRQ but who don't gome to the websight and see how they are intepreting the rules and running the game.
 
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