Suggest Stats for "D17" Ship - Unofficial !

Da Boss

Mongoose
So having seen the hefty beast that is the Klingon ship shown here - bit of fun
Suggest some stats and /or background for it:

http://forum.mongoosepublishing.com/viewtopic.php?f=103&t=50623

I used the points system here to get an idea of its worth - impressive system as a basis - thank you

http://forum.mongoosepublishing.com/viewtopic.php?f=103&t=50630

Urish Class Heavy Cruiser 200pts
The Urish is large belligerent omnivore and the ship named after it is much the same, with durability not normally found in Klingon ships. It is designed to operate only as part of a larger formation, drawing attention and firepower from its more fragile compatriots as it wades into enemy formations.

Turn: 4,
Shields: 25,
Damage: 45/12,
Marines: 6
Craft: 2 Shuttles,
Triats: Anti-Drone 2, Labs 2, Tractor Beam 3, Transporter 4

Disruptors................24...........FH....2......Accurate, MH 2
Disruptors................24...........F......4......Accurate, MH 2
Phaser 1..................18...........FH.....4.....Accurate, KZ 8, Precise,
Phaser 1..................18...........P.......2....Accurate, KZ 8, Precise,
Phaser 1..................18...........S.......2.....Accurate, KZ 8, Precise,
Phaser 1..................18...........AH.....2.....Accurate, KZ 8, Precise,
Phaser 3..................6.............PH.....2.....Accurate, KZ 2, Precise
Phaser 3..................6.............SH.....2.....Accurate, KZ 2, Precise
 
I wanted a Klingon ship based on phasers and disruptors rather than drones - to me they seem to be far to prevalent in far too many fleets.

Phaser 2's seem to be just a waste of resources, the newer Klingon ships don't seem to bother with them - D5, D5W, C7?

Anyone else fancy making some stats up?
 
If you insist.

D17 Heavy Cruiser

A post-general war attempt to replace the ageing D7 as a mainline patrol cruiser, made necessary as the surviving wartime D5s, built to war emergency standards and always lacking in range, wore out. The weak post-war economy did not allow the upgrading of the RX phasers to P-1s except on the rare D17C command variant.

Turn: 3,
Shields: 20
Damage: 25/9
Marines: 6
Craft: 4 Shuttles,
Traits: Agile, Anti-Drone 2, Labs 4, Tractor Beam 3, Transporter 4

Disruptors................24...........FH....4......Accurate+1, MH 2
Phaser 1..................18...........F, P, S.....3.....Accurate+2, KZ 8, Precise,
Phaser 2..................12...........P.......2....Accurate+1, KZ 4, Precise,
Phaser 2..................12...........S.......2.....Accurate+1, KZ 4, Precise,
Phaser 2..................12...........A, P, S.....3.....Accurate+1, KZ 4, Precise,
Phaser 3..................6.............PH.....2.....Accurate, KZ 2, Precise
Phaser 3..................6.............SH.....2.....Accurate, KZ 2, Precise
Drones ...................36............T.......2.....Seeking, MH 1d6, Devastating +1
 
Nomad said:
If you insist.

D17 Heavy Cruiser

A post-general war attempt to replace the ageing D7 as a mainline patrol cruiser, made necessary as the surviving wartime D5s, built to war emergency standards and always lacking in range, wore out. The weak post-war economy did not allow the upgrading of the RX phasers to P-1s except on the rare D17C command variant.

Turn: 3,
Shields: 20
Damage: 25/9
Marines: 6
Craft: 4 Shuttles,
Traits: Agile, Anti-Drone 2, Labs 4, Tractor Beam 3, Transporter 4

Disruptors................24...........FH....4......Accurate+1, MH 2
Phaser 1..................18...........F, P, S.....3.....Accurate+2, KZ 8, Precise,
Phaser 2..................12...........P.......2....Accurate+1, KZ 4, Precise,
Phaser 2..................12...........S.......2.....Accurate+1, KZ 4, Precise,
Phaser 2..................12...........A, P, S.....3.....Accurate+1, KZ 4, Precise,
Phaser 3..................6.............PH.....2.....Accurate, KZ 2, Precise
Phaser 3..................6.............SH.....2.....Accurate, KZ 2, Precise
Drones ...................36............T.......2.....Seeking, MH 1d6, Devastating +1

I was under the impression that according to the SFU history, the DX replaced the D7 as the premier mainline cruiser. The D5W and D5 were a wartime expedient, and production dwindled after the War.
 
I was under the impression that according to the SFU history, the DX replaced the D7 as the premier mainline cruiser.

Quite right, but AFAIK the D17 does not exist as a 'real' design in the SFU.

Note I said it was an 'attempt' - I didn't say if it was successful or not :)
 
i think the original purpose for the d17 was galactic exploration. It should prob be heavy on the shuttle side, labs and transporters. It should also probably not so menacing in terms of armament who wants to walk into a first contact situation and start a full on war before you can call back for the cavalry.
 
Nomad said:
If you insist.

D17 Heavy Cruiser

A post-general war attempt to replace the ageing D7 as a mainline patrol cruiser, made necessary as the surviving wartime D5s, built to war emergency standards and always lacking in range, wore out. The weak post-war economy did not allow the upgrading of the RX phasers to P-1s except on the rare D17C command variant.

Turn: 3,
Shields: 20
Damage: 25/9
Marines: 6
Craft: 4 Shuttles,
Traits: Agile, Anti-Drone 2, Labs 4, Tractor Beam 3, Transporter 4

Disruptors................24...........FH....4......Accurate+1, MH 2
Phaser 1..................18...........F, P, S.....3.....Accurate+2, KZ 8, Precise,
Phaser 2..................12...........P.......2....Accurate+1, KZ 4, Precise,
Phaser 2..................12...........S.......2.....Accurate+1, KZ 4, Precise,
Phaser 2..................12...........A, P, S.....3.....Accurate+1, KZ 4, Precise,
Phaser 3..................6.............PH.....2.....Accurate, KZ 2, Precise
Phaser 3..................6.............SH.....2.....Accurate, KZ 2, Precise
Drones ...................36............T.......2.....Seeking, MH 1d6, Devastating +1

Interesting :)

25 damage seems a bit low for a ship that looks like this one does?

What deos RX refer - have seen it a few times?

I don't think it looks very agile?
 
RX - Rear eXpanded, roughly equal to A,P,S firing arcs (Also FX, Forward eXpanded, F,P,S).

25 damage was intended as an incremental increase in the D6/7 hull, reflecting the Klingon's generally 'lowest bidder' approach.

I'm not going to die in a ditch to give her Agile, it just strikes me as such an integral part of Klingon cruiser operations I can't see them easily giving it up.

Anyway, that's my 2 kopecs.
 
Nomad said:
RX - Rear eXpanded, roughly equal to A,P,S firing arcs (Also FX, Forward eXpanded, F,P,S).

25 damage was intended as an incremental increase in the D6/7 hull, reflecting the Klingon's generally 'lowest bidder' approach.

I'm not going to die in a ditch to give her Agile, it just strikes me as such an integral part of Klingon cruiser operations I can't see them easily giving it up.

Anyway, that's my 2 kopecs.

Agile does seem to match the Klingon cruiser ethos but wouldn't Turn 4 also be consistent with their cruiser performance expectations? Turn 3 seems awfully nimble.
 
thanks for the explanation re arcs

hmm but turn 3 and agile makes it as good as the Frigates and better than all other Klingon Cruisers? was that the intention?

The Klingons can build hefty durable ships - their Dreadnought has the highest damage rating in the game?
 
archon96 said:
i think the original purpose for the d17 was galactic exploration. It should prob be heavy on the shuttle side, labs and transporters. It should also probably not so menacing in terms of armament who wants to walk into a first contact situation and start a full on war before you can call back for the cavalry.

You do know this is a KLINGON ship right :lol:

Klingon diplomats are the ones who talk BEFORE they open fire
 
im just going by what i thought i read on the adb site, and dont forget these are not the movie era klingons. if you remember the tos era that these are based on were alot sneakier. Like the episode when they were supplying a stone age tribe with muskets to fight the other tribe who were friends of Kirks, and they only had bows and arrows. a very distinct difference between the two.
 
Im starting to get the feeling that only us old farts ever watched the original series. All of the younger people only know from about STII forward. And this just makes me feel old.
 
archon96 said:
Im starting to get the feeling that only us old farts ever watched the original series. All of the younger people only know from about STII forward. And this just makes me feel old.

Who are you talking about? Damn kids everywhere these days.

Yes I remember ST TOS. I have a set of the DVDs round here somewhere.

The Klingon’s were not the headstrong death in battle berserkers and they most certainly used spies and Diplomats. I see them much more as the types who don't mention the heavily armed cruiser sitting overhead during the negotiations but almost certainly have a fleet office with them or regular security updates from the ship or some other not so subtle reminder of what refusing the deal means :twisted:

They used agents and sneaky stuff when it force was not available, somewhere the Federation would intervene for example. Other places like D7 they used poison to ruin the crops at Sherman’s world but also had a Cruiser handy to engage in some gun boat Diplomacy.

A part of the lack of combat was the Organian treaty. Once the light bulbs left the Klingon’s went to war when it became the best solution at the time. With the Organians watching they had to be more circumspect in what they did.
 
Klingon explorer ships - already in the SFU.

Anyone else want to take a crack at the D17?

With all that internal volume, you could always make her a carrier.
 
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