Ok, maybe it is or maybe it isn't, but have you guys ever felt the probability for success is too high in RQII/Legend? My entire group finally, as a whole, started my new campaign with the Legend system. Keep in mind they are from Gurps and Warhammer Fantasy backgrounds. A couple of the guys thought that having 60%+ in any skill for a starting character was ludicrous, pointing out how easy it was to parry or hit with these numbers...and being frustrated by enemies parrying a lot too. One of them pointed out that in Warhammer, starting out with a 40% in WS(weapon skill) was incredible. And in Gurps, the percentage chance to parry is lower, not to mention halved when using big weapons.
I have started rethinking character creation, and possibly reducing the amount of free points, and adding a skill level cap for the start of play, perhaps influenced slightly by culture and occupation.
Thoughts?
I have started rethinking character creation, and possibly reducing the amount of free points, and adding a skill level cap for the start of play, perhaps influenced slightly by culture and occupation.
Thoughts?