alex_greene
Guest
I was watching an episode of Stargate Atlantis recently. In that episode, the ingenious bad guys found a way to combine a Puddle Jumper's cloaking field with Wraith stunner technology to create a device which produced a membrane which expanded outwards rapidly, stunning everybody who came into contact with it.
Then I remembered the rules in Legend for Protective Ward - which, by the way, is described as "Protective Circle" in the text. And my incredibly cruel, devious mind came up with some hilarious ideas.
Idea 1: Protective Ward + Palsy
Instant stun bubble. Put an arm in, it comes out numb and frozen; stick your head in, lights out.
Idea 2: Protective Ward + Wrack
Whoever tries to impinge on the field is in for a lot of fun.
Idea 3: Protective Ward + Torment from Arcania of Legend: Blood Magic
Intense agony for whoever comes into contact with the field.
Idea 4: Protective Ward + Neutralise Magic
Instead of resisting someone's magic spells, it dispels them - particularly protective spells.
My thoughts keep coming back to the stun bubble. Wards could be developed which rely on the same principle: whatever crosses the warding line suffers instant unconsciousness, or at the very least if they only stick a limb in, it comes out paralysed.
Then I remembered the rules in Legend for Protective Ward - which, by the way, is described as "Protective Circle" in the text. And my incredibly cruel, devious mind came up with some hilarious ideas.
Idea 1: Protective Ward + Palsy
Instant stun bubble. Put an arm in, it comes out numb and frozen; stick your head in, lights out.
Idea 2: Protective Ward + Wrack
Whoever tries to impinge on the field is in for a lot of fun.
Idea 3: Protective Ward + Torment from Arcania of Legend: Blood Magic
Intense agony for whoever comes into contact with the field.
Idea 4: Protective Ward + Neutralise Magic
Instead of resisting someone's magic spells, it dispels them - particularly protective spells.
My thoughts keep coming back to the stun bubble. Wards could be developed which rely on the same principle: whatever crosses the warding line suffers instant unconsciousness, or at the very least if they only stick a limb in, it comes out paralysed.