Using Psionics As a Magic System (especially for fantasy Traveller variants)

heron61

Banded Mongoose
Since there are now several solid fantasy reskins of Traveller (including both Mercator https://www.freelancetraveller.com/magazine/2010-04/mercator.pdf & Worlds Apart https://www.drivethrurpg.com/product/105341/Worlds-Apart--Free-Version?cPath=225_9084, I was thinking about how to incorporate something like magic into a low tech fantasy-esque version of Traveller. Personally, I'd go with Mong Trav 2 psionics. I'd keep all the psionic powers are listed, but would make a few changes and add a few power.

Changes
  • Psi Point recovery is every 30 minutes (and I could make a case for every 15) and also Psi Point recovery starts immediately.
  • Mind Link (Telepathy) has 0 cost (and cost 1 Psi Point is used at Very Distant range)
  • Reduce the cost of Telempathy (Telepathy) to 0 Psi Points if you are just reading emotions.
  • Reduce the cost of Sense (Clairvoyance) to 0 Psi Points if used at Medium range or closer
  • Reduce the cost of Tactical Awareness (Clairvoyance) to 1 Psi Point
  • Reduce the cost of Microkinesis (Telekinesis) to 1 Point
  • Reduce the cost of basic Telekinesis (Telekinesis) to 0 Psi Points if moving objects of 1 kg or less.
New Powers For Existing Talents

Psychometry (Clairvoyance)
The Traveller can sense the history of an object or a location by touching it. Psychometry only functions by touch, although gloves to not impede it. The Effect rolled determines the degree of knowledge gained.

Clairvoyance Effect......Traveller can…
0-1...........................You feel the strongest emotions involved with the object in the recent past (one day or less), and gain
...............................brief and partial sensory glimpse of the person feeling that emotion. This level reveals items that are
...............................psionic in nature.
2-5...........................Impressions go back one month or less. You can now detect more than one wielder/owner within that
...............................time frame if they left a good psychic “imprint” (i.e., felt strong emotions while in contact with the
...............................item). Clues are even more plentiful, but they are rarely complete. Events of extreme emotional or
...............................psionic power can be glimpsed, no matter how long ago they were. This level reveals if an old knife
...............................was used to perform a human sacrifice 300 years ago, but would only provide partial glimpses of the
...............................sacrifice.
6+............................Impression go back one decade or less. Visions are granted about every owner/wielder of the object or
...............................those in contact with it (in the case of a murder weapon, that would include both the killer and the
...............................victim if the weapon was a knife or something that had to touch the victim). This level reveals most of
...............................the powers and uses of a psionic item. This level also reveals a bit more information about powerful
...............................events that happened many years or centuries before. It would show that a knife was used by a tall
...............................magician to perform a human sacrifice in the ruins of a large church, and would also show a partial
...............................glimpse of the victim’s face and provide a general sense of why the sacrifice was being performed.
Check: Average (8+) Clairvoyance (1D x minutes, PSI) check
Reach: Touch
PSI Cost: 2

Illumination (Telekinesis)
This simple ability allows the Traveller to create a light as bright as a bright lantern or a good flashlight, which can be directional or omnidirection at the Traveller’s wish. The Effect of the check determines the duration of the telekinesis in minutes x 10.
Check: Routine (6+) Telekinesis (1D seconds, PSI) check
Reach: Close
PSI Cost: 0

Toughness (Awareness)
Through precise healing, the psion can banish fatigue (Traveller, p. 76), allowing the character to instantly recover from all fatigue. However, repeated use without adequate rest increases the difficulty by +2, and adds 2 to the Psi Point cost.
Check: Average (8+) Awareness (1D seconds, PSI) check
PSI Cost: 2

New Psionic Talents

Healing (Learning DM +1)
The psion can use her powers to heal both herself and others. In all cases, the psion must touch their target.

Life Detection
The most elementary form of healing is the ability to detect the presence of other life forms. Life detection enables a Traveller to sense the presence of other living creatures, the number of living creatures present, the general type of living creatures (animal, human, etc.) and their approximate location. Life detection is reasonably sophisticated, and can distinguish intelligent beings from bacteria or unimportant animals in the area. It also allows the user to determine each creature’s state of health and provides a bonus equal to the Effect rolled to diagnose any injury or disease. Shielded creatures are undetectable. If an individual whom the healer knows is detected using this power, he or she will be recognised.
Check: Easy (4+) Healing (1D x 10 seconds, PSI) check
Reach: Medium
PSI Cost: 0

Healing
Wounds may be healed by the application of this power, exchanging one PSI point to regenerate one lost characteristic point and cure diseases. Should one session of healing be insufficient, further healing and regeneration may be applied after expended PSI is recovered. Regeneration may also be applied to the growing of new limbs or organs to replace lost ones, or to heal old wounds suffered prior to psionic training. Regeneration may not be used to counteract ageing, nor may it be used to regain lost SOC.
Check: Average (8+) Healing (1D x 10 seconds, PSI) check
Reach: Touch
PSI Cost: Amount healed or 1-4 points to cure any disease (depending upon severity)

Toughness
Through precise healing, the psion can banish fatigue (Traveller, p. 76), allowing the character to instantly recover from all fatigue. However, repeated use without adequate rest increases the difficulty by +2, and adds 2 to the Psi Point cost.
Check: Average (8+) Healing (1D seconds, PSI) check
Reach: Touch
PSI Cost: 2

Shield
All healers learn how to create a mental shield which protects the mind against unwanted psionic interference. Such a shield is automatically in force at all times and requires no PSI expenditure to maintain, but can be lowered to allow telepathic contact or use of telepathic or healing powers.

Stun Touch
With a touch, the psion turns of the target’s consciousness. Against an unshielded mind, the result is automatic unconsciousness, and possible death. Against a shielded mind, an instant duel ensues. When a shielded mind is assaulted, the two psions make opposed Telepathy or Healing checks. If the attacker wins, the victim suffers damage as normal. Targets remain unconscious for 1d x10 minutes, but awaken the next round if injured or shaken hard. If used on a tired target, this power can be used to give the target a sound sleep.
Check: Average (8+) Healing (1D seconds, PSI) check
Reach: Touch
PSI Cost: 4

Illusion (learning DM +2)
Through this talent the psion affects the perceptions of others, creating realistic illusions and even permitting herself to become invisible.

Image
The Traveller can create a single stationary image no larger than a person or a very large dog. This image cannot move or make noise. Every unshielded mind within Short range of the psion perceives this illusion. By doubling the Psi Point cost, the psion can increase the range of this effect to Medium. This power lasts Effect x 10 minutes or until the psion moves further than Short range from the image.
Check: Routine (6+) Illusion (1D seconds, PSI) check
Reach: Short
PSI Cost: 1 (0 for images no larger than a housecat that are within Close range of the psion)

Glamour
This power allows the psion to project a subtle distraction within Short range of the psion. Those within the radius cease to pay the psion any attention, completely forgetting his presence, becoming temporarily distracted by something else: for the brief duration of the Glamour, the psion becomes, effectively, invisible, edited-out of the short-term memory. By doubling the Psi Point cost, the psion can increase the range of this effect to Medium. However, this effect instantly ends if for a particular target the psion shoves, manhandles, obviously attacks, or otherwise directly interacts with a target. This power lasts Effect x 10 minutes. Increasing the cost by 3 Psi Points and the difficulty by +2 permits the psion to disguise a number of additional targets equal to the Effect she rolls/2 (round up), but only as long as all targets remain within Short range of the psion.
Check: Average (8+) Illusion (1D x 10 seconds, PSI) check
Reach: Short
PSI Cost: 3

Phantasm
The Traveller can create mobile sight and sound images that are perceptible to anyone within Short range of the psion. By doubling the Psi Point cost, the psion can increase the range of this effect to Medium. Objects that no larger than a housecat cost 1 point, disguising a single person or any object of similar size costs 2 points, while disguising a single object no larger than an elephant, a large car, or a group of people all in Close range of the Traveller costs 3 points. This power lasts Effect hours. Creating an object, rather than simply disguising something of similar size and shape increases the Difficulty by +2. This power lasts Effect x 10 minutes or until the psion moves further than Short range from the image.
Check: Average (8+) Illusion (1D x 10 seconds, PSI) check
Reach: Short
PSI Cost: 1-3

The Sight
Any Traveller who can use projection can attempt to pierce any illusion, seeing through them without effort, if they succeed at an opposed roll Illusion against the psion who created it
Check: Routine (6+) Illusion (1D seconds, PSI) check
Reach: Short
PSI Cost: 0
 
I actually like it. The thing with fantasy is that you generally have the speed of communication exceeding the speed of travel, so Traveller isn't the first background I'd think of, but you've ceertainly done something interesting.
 
It is a common trope in Science Fantasy that psi powers can communicate faster than light. Using the Traveller psionics rules the distance cost for interstellar communications would put it far out of reach for even the most powerful psions, but devices (very rare and very expensive devices) could boost a psion enough to allow a connection to another psion using a similar device.

It is unlikely that PCs would have access to that sort of technology, but it could allow governments or large corporations to have an edge over the common folks. Discovering or gaining access to such devices could be the basis for an adventure or even a whole campaign.
 
For the glory, the everlasting glory of the Emperor, shines the light, the light of the Astronomican - Spaceship Marines by Priestley Heinlein
 
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