The characters in the game I am running were asked by a powerful noble to help make one of her problems dissapear.
The problem is another rival noble on the planet they share. Patron doesn't care how it's done, just get him out of the picture. The target is a dictator in his sparsely populated small continent. The planet is a TL9 world, but lies on a major trade route between the Imperium and the Aslan Heirate, so there is a class A starport and lots of potential to get higher-tech stuff.
There is also imperial presence, as this is an important stop on the trade route, so dramatic things like nuking him from orbit would probably be met with at least unofficial reprisals from the imperium.
I'm trying to figure out what this guy's stronghold will be like - I want it to be largely TL 9, but with a small high-tech security force.
What kinda of defenses shoukd he have? He's obviously aware the higher tech exists but on world he's got top notch tech stuff. I'd like to be able to make the PCs think twice about hovering over the compound with their ship and bombarding it with their particle beam. I figure missle turrets and lasers could help thwart that.
How would you make use of your TL9-10 gear to try to stop an infiltration of people with easy access to TL12 gear?
I figure this guy has some quirky pastime like Poni jousting, and the palace riddled with decadent stuff ... Like what though? For sine reason all my tired brain is telling me is "koala fountain", whatever that is.
I have to figure out a way to work these quirky things in to the adventure.
If you were an evil overlord on a TL 9 world, what would you want in your lair? If you could afford on TL14-15 defense or weapon system, what would it be?
The problem is another rival noble on the planet they share. Patron doesn't care how it's done, just get him out of the picture. The target is a dictator in his sparsely populated small continent. The planet is a TL9 world, but lies on a major trade route between the Imperium and the Aslan Heirate, so there is a class A starport and lots of potential to get higher-tech stuff.
There is also imperial presence, as this is an important stop on the trade route, so dramatic things like nuking him from orbit would probably be met with at least unofficial reprisals from the imperium.
I'm trying to figure out what this guy's stronghold will be like - I want it to be largely TL 9, but with a small high-tech security force.
What kinda of defenses shoukd he have? He's obviously aware the higher tech exists but on world he's got top notch tech stuff. I'd like to be able to make the PCs think twice about hovering over the compound with their ship and bombarding it with their particle beam. I figure missle turrets and lasers could help thwart that.
How would you make use of your TL9-10 gear to try to stop an infiltration of people with easy access to TL12 gear?
I figure this guy has some quirky pastime like Poni jousting, and the palace riddled with decadent stuff ... Like what though? For sine reason all my tired brain is telling me is "koala fountain", whatever that is.
I have to figure out a way to work these quirky things in to the adventure.
If you were an evil overlord on a TL 9 world, what would you want in your lair? If you could afford on TL14-15 defense or weapon system, what would it be?