apoc527 said:
There could easily be debate about how effective missiles are whether they are fired as a group or fired one by one. Setting that aside for a moment, I just want to make sure that BP's point is getting across about the armor and individual weapon damage.
I am struggling with this - I have both editions of high guard and cannot see where the individal weapon damage is added as a modifier, not on page 74 of either version of the book! It says 2d6 + range mod + fire control + dodging + skill + ship defences. When did we starting 12 for a 50 ton missile bay. Have I missed some errata?
Personally I do not see High Guard making a distinction between 120 missiles from bays or turrets its just 120 of the same weapon. Could have come from bays, 120 single turrets, 40 triple turrets or any combination that comes up with 120.
The other thing to remember is the damage calculated by a barrage is multipled by 3 to give damage in core rulebook terms (high guard page 75). So your example of 600 damage is actually 1800 damage which is more than 120 missiles can actually do, cannot be right.
Having said all that I am struggling to work out what the barrage attack for the missile bays actually is. energy weapons are (relatively) simple. The example of page 74 is 10-missile-long-12, the the example clearly state these are multiple warhead missiles which do 1d6 damage each, so I think its a bit on the low side.
so my take 10 x 50 ton bays firing missiles is:
normal missiles 120-missile-long-1
smart missiles 120-missile-long-1
long range 120-missile-long-1
nuclear 120-missile-2 + radiation
multiple warhead 120-missile-1d6