#### cunningrat

##### Banded Mongoose

The Far Trader

*Voortrekker*(Hull points 80, Armor 2, Thrust 1, 2 turrets with double pulse lasers) is confronted by the Type-S Scout

*CardBoard Villain*(Hull points 40, Armor 4, Thrust 2, triple turret with a double pulse laser and a missile launcher).

The

*Voortrekker*is crewed by Lazer (DEX 1, Pilot 2), Pierce (EDU 0, Sensors 2), Flora (EDU 1, Engineer 2), and Shay (DEX 1, Gunner 1). There's also an NPC gunner (DEX 1, Gunner 0).

The

*CardBoard Villain*is crewed by pirates with Stat 1, Skill 1.

Encounter starts at Long range.

**ROUND 1**

The

*Voortrekker*'s initiative is 2D + 1 (thrust) +2 (Lazer's Pilot skill).

*(Lazer's DEX does not figure into the equation, correct?)*

The

*CBV*rolls 2D + 2 +1.

*Voortrekker*wins initiative.

**Maneuver step**

Lazer, realizing she's not going to outrun the Scout, elects to use the 1 Thrust for the Aid Gunners maneuver. The

*CBV*allocates 2 Thrust to attempt to close the range.

Lazer rolls 2D + 3, and gets 11. Her Effect to pass to the gunners is +3.

*(That's a Routine task, right?)*

**Attack Step**

Shay and the NPC gunner roll Dex + Gunner +3 (Lazer's roll) +2 (Pulse Lasers) -2 (Long Range). Shay rolls an 11, NPC rolls a 10.

Pirate gunner chooses to attack with lasers and rolls Dex + Gunner +2 (Pulse Lasers) -2 (Long Range). He rolls an 8.

Shay's hit inflicts 2D + 2 (Pulse lasers) + 3 (Effect). Shay rolls 14 points of damage. 4 points is soaked by the

*CBV*'s Armor, 10 points of damage gets through.

*CBV*'s Hull is now 30, and (since 10 damage is more than 10% of the starting Hull) it suffers a Severity 1 Critical hit. (

*Since it actually lost more than 20% of starting Hull, does the ship suffer 2 Critical hits instead?)*Critical hit is on the M-Drive.

NPC's hit inflicts 9 points of damage. 4 points are soaked by armor. CBV's Hull is now 27. CBV suffers a second Sev 1 Critical hit, since it's now lost 30% of its starting Hull. Critical hit is on Crew: J. Random Pirate takes 1D damage.

Pirate rolls 2D + 2 (Pulse lasers). Pirate rolls 11 damage. The

*Voortrekker*'s Hull is now 71 and it suffers a Sev 1 Critical hit. Critical hit is to Hull: spacecraft suffers another 4 damage, dropping Hull to 67.

**Action Step**

Flora attempts to overload the Maneuver drive, to give Lazer more Thrust for next round. She rolls an 11, succeeding.

Pierce attempts to gain a Sensor lock on the

*CBV*. 2D +2 (Sensors skill) -2 (Civilian grade sensors). He rolls a 7, and does not succeed.

Pirate engineer attempts to fix the M-Drive crit, at 2D + 2 (stat and skill) -1 (crit severity). With a roll of 4, he fails miserably.

Pirate sensor operator attempts a Sensor lock. 2D + 2 (stat and skill) +0 (Military grade sensors). Success.

**ROUND 2**

*Voortrekker*wins initiative again.

**Maneuver step**

Lazer uses 1 Thrust to aid gunners, and reserves 1 Thrust for dodging. The

*CBV*allocates 1 Thrust to close the range, and reserves 1 for dodging. Lazer rolls 10, for a +2 bonus to gunners.

**Attack Step**

Shay rolls a 9. Pirate pilot attempts to dodge Shay's attack, inflicting a -1 DM to Shay's fire.

*(The damage to the pirate's Maneuver drive, or the pirate's Dex, apparently don't figure into this equation?)*NPC gunner rolls an 11.

Pirate (with his Boon from the sensor lock) chooses to fire lasers again rather than launch a missile.

*(Do missiles get bonuses from a sensor lock? It seems like they should but there's nothing in the rules.)*He manages to miss with a whopping 7, Boon notwithstanding. Stormtrooper Marksmanship Academy, here.

Shay inflicts 5 points of damage. CBV's Hull is now 26.

NPC gunner inflicts 14 points of damage. CBV's Hull is now 16, and it takes another Sev 1 Critical. Crit hits Armor, which is reduced by 1.

**Action Step**

Flora decides to push her luck and overload the M-drive again. She manages to hit an 11 even with the -2 DM.

Pierce attempts to break the Pirate's sensor lock. 2D + 2 (sensors skill) -2 (civilian sensors).

*(Does he get any bonuses or penalties because the other ship has a better Sensor suite? Is that an opposed roll with the Pirate's original roll to acquire the lock?)*In either case, with a roll of 3 he ain't breaking any locks any time soon.

Pirate engineer attempts to overload the M-drive, and fails.

**ROUND 3**

*Voortrekker*wins initiative yet again.

**Maneuver step**

Lazer uses 1 Thrust to aid gunners, and reserves 1 Thrust for dodging. The

*CBV*reserves 2 Thrust for dodging. Lazer rolls 8. A marginal success but gunners don't get a bonus?

**Attack Step**

Taking all dodges into account, Shay rolls an 11. NPC gunner rolls a 13. Pirate rolls an 11.

Shay rolls a grand total of 5 points of damage.

*CBV*'s hull is now 14.

NPC gunner rolls 12 points of damage.

*CBV*'s hull is now 5, and it takes another Sev 1 Crit. The crit is to fuel, adding insult to injury.

Pirate rolls 12 points of damage.

*Voortrekker*'s hull is now 57, and it takes another Sev 1 Crit, which is a cargo hit.

**Action Step**

Pirates decide "bag this noise" and offer to surrender.

Comments? Suggestions? (Aside from "don't try to close the range", I realize now that was a boneheaded decision on the pirates' part.)