State of Legend

Jeffrywith1e said:
Earlier in the thread it was mentioned that Mongoose seems to be focusing on mainly non-fantasy, focusing on sci-fi settings. Just look at how nice Traveller is!

Why not run with it? Wouldn't it be nice if Legend was revived with d100 Traveller material?! Would that be possible, even?

While a SciFi version of Legend would be a good idea, I think the rules would support a completely different style of game and certainly need a different setting.
 
There is a market for a universal D100 system now that Chaosium has discontinued the BRP product line. Mythras may end up filling that gap, but at the moment it is vacant.
 
Hi Guys, it's been awhile.

I think part of the problem is with freelancers like myself. Arcania of Legend: Elementalism took waaaaaaayyyy longer than I expected it to; mostly due to the fact I had limited hours to spend on it, I'm very much an amateur and I'm a pedantic S.O.B. and wanted to do a proper conversion of the D20 source material, not a half-arsed one as was the case with first release of SGB - Darren did an excellent job on fixing that BTW, the original issues were in no way shape of form due to him. I think it was a case of too many writers WHO DON"T PLAY the game pulling the pin.

But the point is, Matt was relying on part-timers, and unfortunately, material wasn't getting produced quick enough to keep up the momentum. Of course, Matt did make other commercial decisions as well, he had to have something to fill the void! I'm not saying this is the only reason but it is certainly a contributing factor IMO. I've still got Stormhaven about 50% complete languishing on my hard drive but do I spend another however long completing it, and then waiting for it to be released...which may or may not happen? And here we have the Dodo effect, people not producing work for fear it will never see the light of day and the publisher with no material to publish so they move on to other, more profitable, things...

Here is an interesting statistic: The Legend group on Google+ has <100 members, The Design Mechanism group has >1000...
 
DamonJynx said:
Hi Guys, it's been awhile.

It sure has! :?

DamonJynx said:
I think part of the problem is with freelancers like myself. Arcania of Legend: Elementalism took waaaaaaayyyy longer than I expected it to; mostly due to the fact I had limited hours to spend on it, I'm very much an amateur and I'm a pedantic S.O.B. and wanted to do a proper conversion of the D20 source material, not a half-arsed one as was the case with first release of SGB - Darren did an excellent job on fixing that BTW, the original issues were in no way shape of form due to him. I think it was a case of too many writers WHO DON"T PLAY the game pulling the pin.

I have this (SGB x3 parts) all printed out and want to run it sometime... but first I have to read and learn it all! Could be a long time coming....

DamonJynx said:
But the point is, Matt was relying on part-timers, and unfortunately, material wasn't getting produced quick enough to keep up the momentum. Of course, Matt did make other commercial decisions as well, he had to have something to fill the void! I'm not saying this is the only reason but it is certainly a contributing factor IMO. I've still got Stormhaven about 50% complete languishing on my hard drive but do I spend another however long completing it, and then waiting for it to be released...which may or may not happen? And here we have the Dodo effect, people not producing work for fear it will never see the light of day and the publisher with no material to publish so they move on to other, more profitable, things...

Let's get both of our works on our desks and (re)started! It might never get played, and it might not get the standing ovation it deserves, but at least you/we will have finished it, know that it is out there and the bones will fall as they may!

DamonJynx Here is an interesting statistic: The Legend group on Google+ has <100 members said:
Um, https://plus.google.com/u/0/112808682817259871578 (The Design Mechanism Community) has 409 followers.
https://plus.google.com/u/0/115744090559353779523 (The Design Mechanism Channel) has 89 followers.

and my Legend Community at https://plus.google.com/u/0/communities/110452889502220590183 has 93 followers.

I don't think that's too shabby really. Though more posts and comments would be good. Of course with Google closing G+..... I did start a few groups on WeMe but by god that place is hideous.
 
Bifford said:
Let's get both of our works on our desks and (re)started! It might never get played, and it might not get the standing ovation it deserves, but at least you/we will have finished it, know that it is out there and the bones will fall as they may!

I was thinking much the same thing. The fact that it's not finished does kind of bug me a bit.

Bifford said:
DamonJynx Here is an interesting statistic: The Legend group on Google+ has <100 members said:
Um, https://plus.google.com/u/0/112808682817259871578 (The Design Mechanism Community) has 409 followers.
https://plus.google.com/u/0/115744090559353779523 (The Design Mechanism Channel) has 89 followers.

and my Legend Community at https://plus.google.com/u/0/communities/110452889502220590183 has 93 followers.

I don't think that's too shabby really. Though more posts and comments would be good. Of course with Google closing G+..... I did start a few groups on WeMe but by god that place is hideous.

Here is the link to the The Design Mechanism Group I mentioned, actually its a Community and has 1076 members. I've not had a good look at those in your post: https://plus.google.com/u/0/communities/113034383032729983266
 
Work continues on Cities of Legend: Stormhaven. Whether it fits with Matt's ideas of what he'd like to do with Legend I don't know but I do know that once I've finished the conversion I will approach Matt and see if he's still interested and if so, when it would likely get published. I believe Alex has some books in the 'queue' as well. Hopefully, if Matt has enough stuff to publish something every month or two, we may see a resurgence...
 
DamonJynx said:
Work continues on Cities of Legend: Stormhaven. Whether it fits with Matt's ideas of what he'd like to do with Legend I don't know but I do know that once I've finished the conversion I will approach Matt and see if he's still interested

The answer is going to be yes, but we have a graphics backlog at the moment - however, we are also bringing in some new faces to help resolve that.

Once the layout engine is in tune and singing again, we will be open for Legend business!
 
DamonJynx said:
Work continues on Cities of Legend: Stormhaven. Whether it fits with Matt's ideas of what he'd like to do with Legend I don't know but I do know that once I've finished the conversion I will approach Matt and see if he's still interested and if so, when it would likely get published. I believe Alex has some books in the 'queue' as well. Hopefully, if Matt has enough stuff to publish something every month or two, we may see a resurgence...

I hope we do see a resurgence - you can never have too many d100 RPGs!
 
msprange said:
DamonJynx said:
Work continues on Cities of Legend: Stormhaven. Whether it fits with Matt's ideas of what he'd like to do with Legend I don't know but I do know that once I've finished the conversion I will approach Matt and see if he's still interested

The answer is going to be yes, but we have a graphics backlog at the moment - however, we are also bringing in some new faces to help resolve that.

Once the layout engine is in tune and singing again, we will be open for Legend business!

This is good news.

Would it be fair to assume that multiple Kickstarters for Traveller and Paranoia caused a resourcing bottleneck that is finally clearing?
 
Prime_Evil said:
Would it be fair to assume that multiple Kickstarters for Traveller and Paranoia caused a resourcing bottleneck that is finally clearing?

In and of themselves, no - they are fairly self-contained. However, when you add the likes of the Pirates of Drinax... well, that one really knocked us for a six, and was a superb case of 'mission creep'.

That said... I think we did a good job on it!
 
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