Imeanunoharm
Banded Mongoose
Don't forget your towel.
alex_greene said:I imagine that every character starting play will have something like the following:-
- One standard work uniform relevant to their service (Agent, Army, Navy, Marine, Scout)
- One standard dress uniform relevant to that service (imagine someone living long enough to serve a decent amount of time in all five services)
- Medals, decorations, combat ribbons pertaining to actions conducted while serving (times spent on the battlefield, under combat conditions)
- Discharge papers
- whatever their mustering out benefits give them, plus repair kits for things such as weapons
- One vacc suit
- Vacc suit repair kit
- A data crystal containing all the character's personal communications (family, loved ones etc)
- One suitcase full of civilian clothes
- Cash benefits in the bank, some loose change in his pockets
- The clothes on his back.
That is what I thought the thread was going to be about.![]()
GypsyComet said:Solomani666 said:How about twin snub pistol implants.
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WHile I realize that a lot of folks pan it, Alien Resurrection has a really good example of why this is a bad idea...
A naval cutlass is surely a must, then!I'm a turrent gunner and face man with some decent close combat skills (12 Dex with Melee blades 1 and gun combat 1). I also have a weapon/armor benefit from mustering out of the navy if anyone has advice on that as well. I appreciate any advice or help. Thanks!
CommDots! Everyone should have an encrypted CommDot for private communications with other members of the group.
Indeed. Make sure that the galaxy knows it's dealing with one seriously hoopy frood who knows where his towel is.Don't forget your towel.
barnest2 said:GypsyComet said:Solomani666 said:How about twin snub pistol implants.
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WHile I realize that a lot of folks pan it, Alien Resurrection has a really good example of why this is a bad idea...
huh? Explain? Have I forgotten something from that movie?
klinktastic said:I'm about to start a Traveller game and I haven't been able to find any threads related to starting gear. Is there some typical must haves for every starting PC in traveller? I'm assuming your skills somewhat dicate what you need. I'm a turrent gunner and face man with some decent close combat skills (12 Dex with Melee blades 1 and gun combat 1). I also have a weapon/armor benefit from mustering out of the navy if anyone has advice on that as well. I appreciate any advice or help. Thanks!
The former scientist and field researcher turned Scout owns his own TL11 Vacc Suit & Laser Pistol, he also owns his own Lab Ship and a Mining Vessel thanks to his benefits though I note this character is the only finished one so far.
locarno24 said:The former scientist and field researcher turned Scout owns his own TL11 Vacc Suit & Laser Pistol, he also owns his own Lab Ship and a Mining Vessel thanks to his benefits though I note this character is the only finished one so far.
Note that the Lab Ship benefit only gives you ship shares towards said ship....