I still use that you can not take off from a >1G with a 1G Drive.
Yes, I just like how stuff like this brings details and "space terrain" to the game. It's a space opera approach, no doubt, but it feels like Golden Age Sci-Fi, and I like it.
These 1G Maneuver Drive ships have to plan for different destinations. It gives a 2G capable shuttle that connects to the ship a reason to exist.
You venture to a Size 8+ world, then you dock at the high port instead of visiting the world's surface (depending on the Starport Class). You load cargo from the world's surface, then you have the added cost of surface to orbit cargo shuttles who fly up to a designated point in oribit and allow cargo to float free. Then, you maneuver your ship to the area, put on the old Vacc Suit, and push in the cargo.
Your creative Ref can use Book 8 in a CT game to create specialized cargo robots for certain high G worlds to help with the cargo on certain high-tech worlds.
There's a "Shepherd class" robot that flies around orbiting cargo and keeps it from flying off, being stolen, or crashing back to the planet.
I just love little creative ideas like this. You look at the stats of a world and its system. You see the problems presented. Then, you use the game's tools to make the environment memorable for the players.
"Hey, Remember Pysadi? Yeah, the world with the religious zealots and less than half a G gravity. We were bouncing all over the place."