Replicator Fleet List:
Patrol
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Skirmish
Replicator Ship
Raid
Replicator Cruiser
Battle
Replicator Spearship
War
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Replicator Fleet Special Rules:
Crew:
They are completely immune to any critical hits that affects crew, and have no Crew.
Assault Bugs:
Whenever performing a boarding action or planetary assault, roll two dice when attacking, taking the best one.
Replicator Block Missiles:
Instead of using breaching pods, replicators fire Block Missiles to board enemy ships. The Block Missiles X trait indicates the numbers of additional boarding actions which a ship can perform per battle. A boarding action with Block Missiles is useless against ships with active shields but will cause 1 point of damage for each Block Missile fired. Once the shields are reduced to 0 you can start boarding a enemy ship which is in 8 inch range using the Block Missile trait. For each Block Missile fired you get one Troop. Now you can continue the Boarding Action procedure as described on page 42 in the rule book. All captured ships gain the Self-Repair 3 trait.
Replicator Fleet Initiative: +2 or +3
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Replicator Ship [ Skirmish ]
Hull: 4 | Speed: 10 | Turns: 2/45°
Damage: 20/4 | Crew: - | Troops: 1
Shields: 8/4
Traits: Agile, Atmospheric, Block Missiles 1, Flight Computer, Hyperdrive, Self-Repair 2
Weapons Arc Range AD Special
Energy Cannon F 12 4 AP
Energy Cannon P 12 4 AP
Energy Cannon S 12 4 AP
Energy Cannon A 12 4 AP
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Replicator Cruiser [ Raid ]
Hull: 5 | Speed: 8 | Turns: 2/45°
Damage: 40/5 | Crew: - | Troops: 2
Shields: 20/8
Traits: Block Missiles 2, Flight Computer, Hyperdrive, Self-Repair 4
Weapons Arc Range AD Special
Main Energy Cannon F 16 6 SAP, DD
Energy Cannon P 12 4 AP
Energy Cannon S 12 4 AP
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Replicator Spearship [ Battle ]
Hull: 6 | Speed: 6 | Turns: 1/45°
Damage: 70/8 | Crew: - | Troops: 7
Shields: 40/20
Traits: Block Missiles 6, Command +1, Flight Computer, Hyperdrive, Self-Repair 1d6+3
Weapons Arc Range AD Special
Spear Cannon F 16 6 Beam, SAP, TD
Energy Cannon F 12 8 AP, DD
Energy Cannon P 12 8 AP, DD
Energy Cannon S 12 8 AP, DD
Energy Cannon A 12 8 AP, DD