Super Wraith Cruiser - Armageddon
Hull: 6 Speed: 10 Turns: 1/45
Damage: 125/19 Crew: 116/15 Troops: 15
Traits: Atmospheric, Carrier 4, Fleet Carrier, Gravatic Energy Grid 4, Hyperdrive, Intergalactic, Self Repair 20, Enhanced Sensors*, Unique
Craft: 20 Darts
Weapons Arc Range AD Special
Upgraded Energy Pulse F 14 38 Super AP, DD**
Upgraded Energy Pulse P 14 30 Super AP, DD**
Upgraded Energy Pulse S 14 30 Super AP, DD**
Upgraded Energy Pulse A 14 20 Super AP, DD**
*Enhanced Sensors allow a ship to attack a ship using the Cloak special rule.
**Double Damage only applies against shields.
Ok so I kept the base stats the same because it doesn't carry more stuff than a normal Hiveship. The improved hull, Gravatic Grid and slightly higher self repair along with slightly higher damage accounts for the toughness and faster repair rate given by the ZPM. The Pulse weapons didn't seem to do much outside of hammering through shields so I kept the damage the same with the exception of against shields. Also a tad bit more range. I made it was shown to be significantly faster than they thought it could be in the show when it showed up so early. I haven't been able to playtest it yet but let me know what you all think.
Edit: Made unique since under most situations the Wraith would not be capable of creating more.