Jak Nazryth
Mongoose
Am I doing something wrong?
For calculating monthly payments for 40 years, the rules say(p 138 core book) to divide by final price 240. But there are 480 months in 40 years. Is this a typo?
The cheapest ship (free trader) costs 36.567 MCr stock.
That's a monthly payment of 152+ thousand credits per month.
Then add 25,000 credits for operational costs
Add crew salaries 15 - 20 thousand a month.
Total cost per month = around 190 thousand credits per month.
88 tons of cargo yields a max of 88 thousand credits per jump 1.
Max out high passengers = 36 thousand (not likely though)
Max out all your low passengers = 20 thousand (not likely)
You would need to max out every single time, every 2 weeks on the dot to make payments and profits.
Am I making a mistake somewhere?
Rolling on the trade speculation can get you more money per ton, but the randomness of dice can also loose you the same amount so in the long run it's close to a wash.
And if the ultra cheap, slow, no range free trader can't make a profit, is the only way for ship captains to get by is going into piracy?
Just wondering. Anything larger with more range is going to be badly behind payments in no time flat.
I know the rules are written to make players struggle with shipping etc... but it seems way to expensive for anything more than 200 tons.
I guess the max range for any ship that has a chance of a profit is J-2?
I knew operating a ship was expensive but SHEEESH! :lol:
Oh, and besides outright piracy and smuggling, can anyone suggest what a J-3 200-400 ton ship can do to make monthly payments?
To small to be a privateer.... hmmmm.
Thanks for any advice.
For calculating monthly payments for 40 years, the rules say(p 138 core book) to divide by final price 240. But there are 480 months in 40 years. Is this a typo?
The cheapest ship (free trader) costs 36.567 MCr stock.
That's a monthly payment of 152+ thousand credits per month.
Then add 25,000 credits for operational costs
Add crew salaries 15 - 20 thousand a month.
Total cost per month = around 190 thousand credits per month.
88 tons of cargo yields a max of 88 thousand credits per jump 1.
Max out high passengers = 36 thousand (not likely though)
Max out all your low passengers = 20 thousand (not likely)
You would need to max out every single time, every 2 weeks on the dot to make payments and profits.
Am I making a mistake somewhere?
Rolling on the trade speculation can get you more money per ton, but the randomness of dice can also loose you the same amount so in the long run it's close to a wash.
And if the ultra cheap, slow, no range free trader can't make a profit, is the only way for ship captains to get by is going into piracy?
Just wondering. Anything larger with more range is going to be badly behind payments in no time flat.
I know the rules are written to make players struggle with shipping etc... but it seems way to expensive for anything more than 200 tons.
I guess the max range for any ship that has a chance of a profit is J-2?
I knew operating a ship was expensive but SHEEESH! :lol:
Oh, and besides outright piracy and smuggling, can anyone suggest what a J-3 200-400 ton ship can do to make monthly payments?
To small to be a privateer.... hmmmm.
Thanks for any advice.