Just to let you know, Planet Mongoose (http://blog.mongoosepublishing.co.uk/) has posted another rules preview for A Call to Arms: Star Fleet, this time covering some of the advanced rules, plus unveiling the Romulan KR Heavy Cruiser...
The three up front Phaser-1s are nice enough (compared to the four the Heavy cruiser will always be able to get on you, or six if it gets you dead in-between firing lanes), but the phaser-2s will always be relegated to opportunity fire or even defensive work, leaving you to rely on shields most of the time to absorb drone hits. However, with those two plasma torpedoes up front, you will be looking to swoop in, hit hard, and then retreat.
Actually, the Federation CA has:BFalcon said:Mainly I'm querying the number of phasers the CA will be able to bring to bear... if you're talking Ph1, then surely that would be 2 (4 if between arcs)? Are you including the Ph3s in that?
Energy Bleed: This weapon’s power greatly diminishes at long ranges. If fired at a target over half its Range, it will lose 1 Attack Dice. If fired at a target over three quarters of its Range, it will lose 3 Attack Dice.
scoutdad said:Actually, the Federation CA has:BFalcon said:Mainly I'm querying the number of phasers the CA will be able to bring to bear... if you're talking Ph1, then surely that would be 2 (4 if between arcs)? Are you including the Ph3s in that?
2x P-1 in the port hemisphere arc
2x P-1 in the starboard hemisphere arc
and
2x P-1 in the forward hemisphere.
That means 6 AD of P-1s if you are centerlined on the PH / SH line and 4 AD if you're off to either side of the centerline.
Ben2 said:Is the cloak that big of an equalizer? Does this mean the Klingon D6 is like 130/140 points?
The KR also has the special rule "So long as it has a Shields score above 0, a KR Heavy Cruiser suffering an attack from within its Fore arc will have the number of hits it sustains halved, rounding up, with the exception of any hits that penetrate the shields. These are treated as normal". That ought to count as a bit of an equaliser.Ben2 said:I'm a bit concerned about the points difference.
The KR has 18 shields and 20 hull.
The Fed CA has 24 shields and 32 hull.
I'm a bit concerned about the points difference.
The KR has 18 shields and 20 hull.
The Fed CA has 24 shields and 32 hull.
Iron Domokun said:What's the Energy Bleed trait? Representing the plasma's loss of warhead strength?
Bfalcon wrote: "All in all, loving what I'm hearing... and that KR is just brutal - plasmas, cloaks AND the ability to do a 180 degree in just 4"... "
I think it's 180 in 8", isn't it? You need to go forward 4" before the first turn. So forward 4, quarter-turn, forward 4, quarter turn.
BTW if you think the KR is brutal, I think you'll go crazy over the SparrowHawk.
AdrianH said:Are there similar modifiers to break Stealth as there are in B5, e.g. bonus or penalty for range, bonus if someone else has already hit?.
The idea of "shotgunning" space is silly. Space is big, especially at the sort of ranges involved in tactical warp combat. Without a weapons lock, the chances of even hitting a target you can see, e.g. aiming manually with a cross-hair, are very low. If you can't see the target at all and are firing blind, the only way to simulate the attack would be to roll a bucket of dice, if the whole lot come up 6 then you hit something, and if there are more than one ship in the area then determine randomly which one got hit.
Rolling Stealth for every weapon makes more sense, and incidentally also takes less game time while still reducing the "all or nothing" effect of B5 style Stealth. It just means every weapon has its own targetting sensor so gets to make its own attempt to lock onto the Stealth target.
BFalcon said:Wouldn't armour be more logical if it ignored the first X hits from each ship, since it'd be all over the hull and (one would presume), randomly weaving/rolling just enough to stop multiple ships from pinpointing the exact same point on the hull? Or does that make the armour too strong?
I'd forgotten about the armour - that'll be interesting seeing which is better then - the War Eagle or the KR...![]()
AdrianH said:Snip...The idea of "shotgunning" space is silly.