In TOS, approaching starships were usually barely if at all visible as a dot unless the viewscreen was heavily magnified - that's what you're trying to hit with this "shotgun".[\quote]
And yet, the Enterprise did just this during the TOS episode Balance of Terror, and damaged the Romulan Warbird badly. Silly or not, you can do it. (It should be noted that phasers aren't hit-or-miss, you "slash" the beam through an area, unlike photon torpedoes or disruptor bolts.)[\quote]
That actually makes sense. Or the torpedo could convert into a much larger, less intense bolt which covers a broader area.
It still required some intelligent guesswork on the part of the captain to figure out where the cloaked ship was likely to be. Tie this into my earlier suggestion of a special action "Search for Cloaked Ship" (rename it if you like), requiring the firing ship to do something to figure out where to shoot. Guess where it is based on what you think the commander will do, spot a star which just winked when it shouldn't, or make up something else - but you need to do something to narrow down the area. Pass the CQ check and you have some idea where to "shotgun", fail and you're firing completely blindly.Iron Domokun said:And yet, the Enterprise did just this during the TOS episode Balance of Terror, and damaged the Romulan Warbird badly. Silly or not, you can do it. (It should be noted that phasers aren't hit-or-miss, you "slash" the beam through an area, unlike photon torpedoes or disruptor bolts.)In TOS, approaching starships were usually barely if at all visible as a dot unless the viewscreen was heavily magnified - that's what you're trying to hit with this "shotgun".
Presumably this is intended to do the same as the plasma shotgun? That is, turn a weapon which can do lots of damage to one ship into a weapon which can do little damage to lots of small ships?You have just described the Gorn plasma carronadeThat actually makes sense. Or the torpedo could convert into a much larger, less intense bolt which covers a broader area.It doesn't do much damage, but is highly likely to do some damage.
Presumably this is intended to do the same as the plasma shotgun? That is, turn a weapon which can do lots of damage to one ship into a weapon which can do little damage to lots of small ships?
msprange said:Remember you are reading playtest rules
However, no, under the current rules a decloaking ship _only_ gets that 'free' 6" move. It no longer moves normally.
And no, there are no modifiers to penetrate cloaks (yet).
Da Boss said:The "Armour" trait is detailed in the blog and I think earlier in this thread its mentioned![]()
Greg Smith said:Although that too is a playetest rule and may change.