SST-TMG a few questions

Zelria

Mongoose
1)"One-Shot!" Weapons and Missiles. If your missile delivers a payload with a One-Shot! weapon, the missile is removed as a casualty. Does the
One-Shot! weapon get deducted from the missile's value, or does your opponent get the points for the payload?

2)AA weapons. Your everyday PAMI has a Javelin missle launcher with the Falcon AA missile. Durring the Air phase you can take reactions to Air units ending and action withing 20", but the weapon is a Pack weapon and can not be fired on Alert status. Is that correct or since the Falcon is an AA weapon can he respond, even though the Javelin missile launcher is a Pack weapon? (Of course if he where on an ammo dump, he'd be able to shoot all he wanted).

3)Drop capsules (again?). Is it still legal to put your whole army in drop capsules, and field nothing till the 2nd air phase of the game?

4)Is there a restriction to how many points of Air assets you can take in your army? IE:"Only this percentage or lower in points of Air assets in your list."

Thank you :)
 
Zelria said:
1)"One-Shot!" Weapons and Missiles. If your missile delivers a payload with a One-Shot! weapon, the missile is removed as a casualty. Does the
One-Shot! weapon get deducted from the missile's value, or does your opponent get the points for the payload?

the points are deducted form the carrying unit's value - meaning the enemy can't claim them as casualty VPs, but similarly you don't get them for detemrining you VPs for survivors in relevant scenarios

2)AA weapons. Your everyday PAMI has a Javelin missle launcher with the Falcon AA missile. Durring the Air phase you can take reactions to Air units ending and action withing 20", but the weapon is a Pack weapon and can not be fired on Alert status. Is that correct or since the Falcon is an AA weapon can he respond, even though the Javelin missile launcher is a Pack weapon? (Of course if he where on an ammo dump, he'd be able to shoot all he wanted).

Pack weapons can never react. an Ammo dump just lets you reload one shot weapons (that aren't nukes) and ignore out of ammo rules.

3)Drop capsules (again?). Is it still legal to put your whole army in drop capsules, and field nothing till the 2nd air phase of the game?

This is allowed

4)Is there a restriction to how many points of Air assets you can take in your army? IE:"Only this percentage or lower in points of Air assets in your list."

You're only limited by PL, the points value of the game, and the amount you spend on minimum strength units for your platoon. Each MI army has to have at least one platoon of ground troops, with at least one officer and 1-3 squads depending on unit type.
 
As we are already here I have a question, too.

The TAC UAV has "Lock and Load" enabling it to fire three weapons in one shoot action.
The strange thing is - it has only one twin.50.

And it can't drop bombs as they need a shoot(bomb) action where you aren't allowed to fire normal weaponry - similar to the shoot(strafe) action where you can't deploy bombs.

Seems kinda odd to me.
 
Are you sure about 2) The rules state that any unit with a model in base contact with an ammo dump treats all of it's weapons as SQUAD weapons AND can ignore out of ammo. So, if in base contact with an ammo dump, you can fire javelin in reaction.

I think the TC UAV is allowed to drop all of it's bombs in one action.... but I can't remember where I read the clarification so don't take that as gospel.
It's like the fighters, you can have two rapiers but no lock and load, which seems OK as pack weapons only fire once, so you'd need two to fire in each action: but your first action in the air phase has to be move?????
 
Read the air rules, they are a bit complicated.
In a Shoot(strafe) action or a Shoot(dogfight) action a fighter may fire all of it's weaponry at once (making a tactical TAC really devastating).
So you can fire two Rapiers and one Sixgun.
And for the ready, I think the TAC just ignores this, otherwise it wouldn't make any sense (it would never be able to fire and after all it is an air unit that can't even take a ready action).
 
JoseDominguez said:
Are you sure about 2) The rules state that any unit with a model in base contact with an ammo dump treats all of it's weapons as SQUAD weapons AND can ignore out of ammo. So, if in base contact with an ammo dump, you can fire javelin in reaction.

I'll have to check that out

galatea said:
Read the air rules, they are a bit complicated.
In a Shoot(strafe) action or a Shoot(dogfight) action a fighter may fire all of it's weaponry at once (making a tactical TAC really devastating).
So you can fire two Rapiers and one Sixgun.
And for the ready, I think the TAC just ignores this, otherwise it wouldn't make any sense (it would never be able to fire and after all it is an air unit that can't even take a ready action).

External munitions are handled differently IIRC - there's a limit as to how many bombs can be dropped in a single action, it's listed in the stats for the TAC.
 
Yes, the TAC Fighter can deploy 4 Bombs in a single bomb action - I know that.

My question was about the TAC UAV Drone, that has 'lock and load' to fire three weapons - while it only carries ONE weapon (a twin.50).
And it can't fire it's twin.50 and deploy it's bombs together because each needs another kind of action.

So why has it Lock and Load?
Or is this a typo and it should have linked ordnance deployment for it's two bombs?
 
Lorcan Nagle said:
JoseDominguez said:
Are you sure about 2) The rules state that any unit with a model in base contact with an ammo dump treats all of it's weapons as SQUAD weapons AND can ignore out of ammo. So, if in base contact with an ammo dump, you can fire javelin in reaction.

I'll have to check that out

quote]

It seems pretty clear to me..... and otherwise, why pay 50 points for an ammo dump that only does what armourer does at 25?
Plus the risk of being blown up with it.
 
Armourer only effects one squad, while an ammo dump effects each squad with a member in point blank range.

but yeah, it does also let pack weapons be used as squad - I don't use ammo dumps that often so I neve rnoticed that before.
 
Armourer doesn't affect pack weapons.
It just enables the squad to ignore the ammo rules, it doesn't allow you to fire pack weapons as squad.
 
Even if it didn't let pack weapons work as squad (and like I said upthread, I just never noticed that), you can use it to provide many squads with ammo - you only need one model from the squad in PBR to benefit from the effects
 
It's OK for that, but the all weapons are squad and reloading one-shot weapons is the biggy.

Try a chickenhawk with blizzard pack, direct fired and reloaded that's devastating.
 
Back
Top