SPL's Careers Book 1 (Review)

Jame Rowe

Emperor Mongoose
Review of Careers Book 1, by Richard Hazelwood and Spica Publishing Limited

Spica Publishing Limited has published a set of alternate career events tables for the non-military careers-- presented in the Traveller Main Book (TMB), using a d66 roll (rolling two d6s and taking one for the tens and one for the ones) much as Mercenary has done. This is a worthy addition to the Mongoose Traveller character generation options, as expanded life events are always useful for fleshing out characters. One thing is that the table has life events as occurring on rolls between 31 and 36; I would prefer to have the option be scattered throughout the table and reflect life’s randomness, but since space on the table is limited I expect that it was done this way to save it. The tables themselves give both alternate mishaps and more career events (split into two tables, naturally), providing players an alternate set of events for their characters; these remind me why I like to roll for life events for each year instead of each term. This section promises to be useful for anyone who wants more options than provided by the main book alone, or a jumping-off point for tailoring life events for their players. Perhaps they should have put in a table for the Psionicist career, but that may be in another book—or I hope so.

There are two Life and Unusual Events tables. The first has been similarly expanded, using a d66 roll. There are some extra options here as well, such as several varieties of betrayal and having two versions of “crime.” The Unusual Events table is now a 2d6 roll, giving 11 options, with 5 that were not available in TMB (I really like the “game show” result; it injects a bit of lightheartedness which is an interesting little bit of fluff to stick on characters). One of the options is “ancient technology,” like in TMB; however, CB1 has not given any options for what the technology may be. This is one of the few flaws in the book; I would want some extra options for what kinds of Ancient tech that my characters or players might find, simply so that I could create an interesting story around it (such as a sapient computer which is also psionic—and when the Imperial authorities come to take it away, it takes over the character who finds it and manages to drive the Imperials off while running away from them).

Art is somewhat sparse in this book. The art is computer-generated, and is in black and white; in my opinion, this type of art is better when it is done in color; however, that is about my only complaint about it. Most of the art pieces are examples of each career, for example having an adventurer, a bounty hunter and a worker with the appropriate careers. Some of the expressions are odd, particularly the Clergy and Space Patrol. They’re amusing, but on the other hand maybe they give character.

True to its name, Careers Book 1 gives several more careers for Traveller campaigns: Adventurer, Bounty Hunter, Clergy, Colonist, Corporate Citizen, Militant Religious, Space Patrol and Worker. It also includes a selection of pregenerated characters, made using the careers presented in this book. Each of the careers is presented in the same manner as in the TMB; each has a qualification roll, assignment selection with three each, career progress (survival and advancement), skills/training, rank listing and rank benefits, life events and mishap tables and mustering out benefits. These careers are compatible with Mongoose Traveller’s setup, and are meant to be utilized the same way. One addition that this book makes is the skill of Social Science: Theology, which is the study of religion; it is only standard for the Clergy and Militant Religious careers, but since it is a social science it can be learned by anyone (as skills should be in Traveller).

The book gives a selection of pregenerated characters, three from each of the careers and several multi-career characters using careers from the TMB. They are presented in stat-block format, with age, terms, credit balance, attributes, skills and possessions/contacts listed in that order. They have been generated in the per-term method; in my opinion they are a bit low on skills (given how I prefer to generate skills and life events by year), but they are absolutely compatible with TMB characters, and give Referees and players a good idea of what the careers can produce. Perhaps the author and playtesters could have created a few more characters with combination careers, such as a Clergy-and-Militant Religious character, but within the space they had the characters presented are quite nice.

Conclusion: Spica Publishing Limited’s Careers Book 1 is a worthy addition to Traveller and Mongoose Traveller. Although I would encourage SPL to insert a list of Ancient Technology possibilities, I would encourage Travellers everywhere to gain a copy (would that everything could be free, but that’s a couple dozen or so social advances from now). The book allows players to generate a wider range of characters, from a treasure-loving adventurer to a priest who’s taking her faith to the stars to a colonist who’s grown restless taming an underdeveloped planet, and allows referees to generate NPCs from all walks of life for their players to interact with. I enjoy this book a lot, and encourage people to buy it. Even if your campaign uses Classic Traveller, Mega-Traveller or even TNE, this supplement will be useful, and if converted, opens up a wider range of character possibilities.
 
a d66 roll?!?! :shock: That's a new one to me! :lol:
You could just as easily roll d% and disregard 67+ :wink:
(Or have a matrix with 2d6 and 2d6 with 121 cells to map).

Q: Compatability with Classic?
 
FailedSpotCheck said:
a d66 roll?!?! :shock: That's a new one to me! :lol:
Srsly? Classic Traveller used the same method except it was the "1D by 1D" grids - specifically, this was used to generate words with the alien word generation tables (in the Travelelr Adventure and a lot of the CT Alien Modules).
Q: Compatability with Classic?
No more difficult to port across to CT than any of the other MGT careers...
 
FailedSpotCheck said:
a d66 roll?!?! :shock: That's a new one to me! :lol:
You could just as easily roll d% and disregard 67+ :wink:
(Or have a matrix with 2d6 and 2d6 with 121 cells to map).

Q: Compatability with Classic?

d66 is percentile dice...just in base 6 instead of base 10 :)

Allen
 
..although percentile does literally mean 'per hundred' so on a d66 roll you should be calling for a 'persexasexagentile roll' or something!

Seriously though - it's an elegant system and works just as well as the d100 roll. There are no numbers 'missing' as 17, 28 & 39 don't exist in base-6 numeric systems.
 
You roll 11-16, 21-26, 31-36, 41-46, 51-56, 61-66. You get 36 different values. The original LBBs used it for Cargos and Mercenary used it for Event Tables (which CB1 duplicates for all of the listed careers).

It isn't truly a 66 sided dice, but a short-hand way of saying 2 d6 with a "tens" place and a "ones" place.
 
D66 are pretty much a travellerism, tho a few other games have used that method of reading 2d6, and many games, especially board games, have used d6 by d6 tables.

One interesting thing to do to Dxx tables is apply modifiers to one die or another; one could customize the d66 tables with optional modifiers leading to specific themed events.

so if DM-10 is Infantry, and DM+10 is Armor, and DM-1 is Support, and DM+1 is SpecOps..

01-06 are entirely infantry specific
71-76 are armor specific
10,20,30,40,50,60 then could be support specific, and
17,27,37,47,57,67 are SpecOps specific
and some funkiness:
11-16 are not possible for armor, but are for support, infantry, and spec-ops...

It's an idea I'll let someone else run with.
 
AKAramis said:
D66 are pretty much a travellerism, tho a few other games have used that method of reading 2d6, and many games, especially board games, have used d6 by d6 tables.

One interesting thing to do to Dxx tables is apply modifiers to one die or another; one could customize the d66 tables with optional modifiers leading to specific themed events.

so if DM-10 is Infantry, and DM+10 is Armor, and DM-1 is Support, and DM+1 is SpecOps..

01-06 are entirely infantry specific
71-76 are armor specific
10,20,30,40,50,60 then could be support specific, and
17,27,37,47,57,67 are SpecOps specific
and some funkiness:
11-16 are not possible for armor, but are for support, infantry, and spec-ops...

It's an idea I'll let someone else run with.

actually the first instance I know of involving a game using d66 is a baseball game called National Pastime, patented in 1925 and released in 1931..don't worry if you haven't heard of it, a lot of people haven't.

That game sort of lives on as APBA Baseball.

In terms of RPGs, however, I believe the Traveller trade tables probably are the first use of it.

Allen
 
I echo the sediments of all. This an outstanding addition to the Mongoose Traveller Universe. I especially loved the illustrations...although, the Corporate Citizen is not what I had in mind when I saw that lady in front of the Church...afterall there is a long traditional hierodules. Perhaps, it was one of the same.

I really liked the additional careers that will certainly make my game more fun. I eagerly await careers 2 and other releases from Spica.

Any chance of a price quote for deadtree going to Canada...I fear it might be too high and I will be "stuck" with the PDF...also maybe if you can tap into Mongoose's distribution network...I would love to see a copy at my FGLS.
 
Jame Rowe said:
AKAramis said:
The clergy career looks very much like the CoE...
Catching that requires more familiarity with the CoE than I have.

(CoE = Church of England, right?)

Yes, CoE = Church of England. An alternate rank structure for that mirroring Catholic/Orthodox usage:

0 Seminarian or subdeacon [Theology 1]
1 Deacon [Persuade 1]
2 Priest
3 Monsignor, Dean or Archpriest
4 Bishop [Advocate 1]
5 Metropolitan or Archbishop
6 Cardinal or Primate

Catholic and Orthodox advancement should be slower, too; 1 point harder.

YMMV. Grufty: Spica has my permission to use it free.
 
kafka said:
Any chance of a price quote for deadtree going to Canada...I fear it might be too high and I will be "stuck" with the PDF...also maybe if you can tap into Mongoose's distribution network...I would love to see a copy at my FGLS.
Check yer PMs ;)
 
AKAramis said:
Using the term Vicar is very CoE/British.
Not at all. :D

Vicarius is a Latin word with the meaning "Representative" or "Lieutenant".
It was a part of many titles used during the Roman Empire, and later be-
came a title in many organizations and institutions in the tradition of the
Roman culture.
The Catholic Church uses Vicar just as well as most Lutheran churches or
the Russian Orthodox church, to name but a few examples, and Vicar has
also become the "Vice-" used almost everywhere in Western culture, from
Vice-Roys to Vice-Presidents.
 
:wink: Dang, I thought us Americans purged ourselves of all things british with our little revolution. But now I find out we have a Vicar as our #2 most powerful person. *sigh* Guess we'll just ahve to rename the office Lt-President.
 
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