I hate to do this but here we go again. This is really a rant that started with the Companion.
Cults 2 seems great so far - I have no problems with the Shamanism per se. It is spirit combat that bugs me.
A shaman's most important skill is a big ass weapon. Really.
Most things a shaman does requires combating spirits. Now to do this he needs a magically enhanced (or Iron) weapon. If he does not have one he cannot damage the spirit and will lose.
So any shaman worth his salt is going to have a spell to enhance a weapon. Lets look at the likely candidates. Bladesharp, not so hot. 1 damage per magnitude. Fireblade, does 1d10 for 4 MP. Not bad. Of course, there is always Spirit Bane. That is after all the spell introduced in the chapter on spirit combat so it seems to be a logical choice. 3 MP and any weapon does its normal damage to spirits. Great swords, great hammers, and great axes are all, well, great. They all do an average of 9 damage. The sword has a higher max, but also a lower min. Either way any spirit is going down fast. Bad Man on the average is going down with four hits. Add in a damage bonus or 3 points of bladesharp and he's down in 3.
Keep in mind that spirits have only 1 hit location with POW in HP, so they do not benefit from having multiple locations like a human. And even a tough spirit does about 1d6 damage - most do much less.
So yes, shamans become better shamans by mastering combat with big ass weapons. It just don't seem right to me. It is kind of nice for the shaman when he has to combat mundane foes too, though.
I am planning on houseruling asap and will post for those interested.
Cults 2 seems great so far - I have no problems with the Shamanism per se. It is spirit combat that bugs me.
A shaman's most important skill is a big ass weapon. Really.
Most things a shaman does requires combating spirits. Now to do this he needs a magically enhanced (or Iron) weapon. If he does not have one he cannot damage the spirit and will lose.
So any shaman worth his salt is going to have a spell to enhance a weapon. Lets look at the likely candidates. Bladesharp, not so hot. 1 damage per magnitude. Fireblade, does 1d10 for 4 MP. Not bad. Of course, there is always Spirit Bane. That is after all the spell introduced in the chapter on spirit combat so it seems to be a logical choice. 3 MP and any weapon does its normal damage to spirits. Great swords, great hammers, and great axes are all, well, great. They all do an average of 9 damage. The sword has a higher max, but also a lower min. Either way any spirit is going down fast. Bad Man on the average is going down with four hits. Add in a damage bonus or 3 points of bladesharp and he's down in 3.
Keep in mind that spirits have only 1 hit location with POW in HP, so they do not benefit from having multiple locations like a human. And even a tough spirit does about 1d6 damage - most do much less.
So yes, shamans become better shamans by mastering combat with big ass weapons. It just don't seem right to me. It is kind of nice for the shaman when he has to combat mundane foes too, though.
I am planning on houseruling asap and will post for those interested.