Here is a question: why is the spinal mount the main weapon of all cap ships? If it gets damaged in combat, and there'd be plenty of opportunity for it to get hurt, the cap ship becomes significantly less powerful. Now, for some reason or another, Traveller ship design has used spinal mounts forever.
What do you think of the concept and following game stats for "superbays?" I'm thinking of bays 10x larger than a Large Bay--1,000 tons, in other words. I'd give them damage ratings as per a spinal mount--think of them as miniature ships with spinal mounts fitted as turrets on really big ships.
They'd take up 1000 tons plus 10 tons for fire control, use 10 hardpoints and be available as fusion, particle beam, and meson weapons. They'd use the same Tech Level increases as spinal mounts.
As an example, the particle beam superbay would be available at TL9, costs 500 MCr, deals 60 damage and have Long range.
Thoughts?
What do you think of the concept and following game stats for "superbays?" I'm thinking of bays 10x larger than a Large Bay--1,000 tons, in other words. I'd give them damage ratings as per a spinal mount--think of them as miniature ships with spinal mounts fitted as turrets on really big ships.
They'd take up 1000 tons plus 10 tons for fire control, use 10 hardpoints and be available as fusion, particle beam, and meson weapons. They'd use the same Tech Level increases as spinal mounts.
As an example, the particle beam superbay would be available at TL9, costs 500 MCr, deals 60 damage and have Long range.
Thoughts?