Or you have a slug that breaks up into smaller shells en route to target (which may be what you mean by a shotgun approach?).
I generally have trouble visualising space combats anyway, especially when lightspeed delay is involved. I think it's like hurricane prediction - all you can do is say where the target was when you sensed it, and then there's a big spread of volume ahead of it where it might be as of the moment you fire your weapon, and you may or may not hit it depending on whether your probability spread is correct.
Really, it seems to me that pinpoint weapons like lasers and meson guns and particle beams are about the worst you can use in space combat, because the chance of hitting a target is much lower. On the other hand, projectile weapons that can explode (or that can fire lots of rapid shots), or huge spreads of missiles that cover large areas and that can easily fill up that probability space, are much more effective.
Hell, realistically the deadliest weapon in the game is probably the sandcaster. Throw up a cloud of debris in the path of a rapidly moving ship, and you'll rip the hull to shreds in no time.
I generally have trouble visualising space combats anyway, especially when lightspeed delay is involved. I think it's like hurricane prediction - all you can do is say where the target was when you sensed it, and then there's a big spread of volume ahead of it where it might be as of the moment you fire your weapon, and you may or may not hit it depending on whether your probability spread is correct.
Really, it seems to me that pinpoint weapons like lasers and meson guns and particle beams are about the worst you can use in space combat, because the chance of hitting a target is much lower. On the other hand, projectile weapons that can explode (or that can fire lots of rapid shots), or huge spreads of missiles that cover large areas and that can easily fill up that probability space, are much more effective.
Hell, realistically the deadliest weapon in the game is probably the sandcaster. Throw up a cloud of debris in the path of a rapidly moving ship, and you'll rip the hull to shreds in no time.