Special Rules to reflect soldier's Training/Skills?

Now I've never played SST before so all I have to go with is the BFE basic rules we now have. Anyways, I've noticed that an individual soldier's ability to kill an enemy depends on the range and leathality of his weapon but nothing to reflect his skill and basic training. So I was wondering if each unit would have special rules to reflect their combat skills?

Like for example, Marines are trained to be the best rifle/marksmen in the world always making sure every single shot counts. So would there be some special rule that gives them a second (or maybe even third?) chance to reroll a missed shot in a single turn?

Likewise would a poorly trained and equiped army like the MEA have special rules to reflect their LACK of skills? Maybe a negative modifier for shooting after having moved? Or a rule that makes it easy for them to be supressed?
 
It seems that morale is gloriously absent as well, at least in its current incarnation.
Ability to function under fire is a pretty big factor of training, if not the most important. It would be easy to apply a simple multiplier or modifier.
F.X. SAS troops might count as 1.5 soldier each, for suppression, while militia might only count as half a guy.

Of course, some militias have been fighting for years, and some purportedly elite forces break at first contact, so its hard to give a perfect number :)


Given how important these things are to modern warfare, Im pretty sure its things they will address in the full rulebook.
 
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