Been thinking of bringing spears into our games, and would be grateful for any feedback.
Spear
When a Thrown spear scores a Critical Miss, it will remain embedded in its Retrieval point and can only be removed by expending two Ready Actions.
CC+: +1 Dam: 1D+2 Special Qualities: AP 1, Two-handed, Thrown Rep Req: 1 Cost: 100 Rep+: -
At the moment they require the inclusion of a new Special Quality:
Special Quality – Thrown
This weapon may not only be used in Close Combat, but may also be thrown as a missile. If used as such it has 1 shooting die, a range of 8" and Damage remains the same.
After being thrown, a Thrown weapon may not be re-used until it is Retrieved. After determining where it lands, use a token to mark its Retrieval point.
A Thrown weapon which hits is considered to be in base contact with the target, for purposes of retrieval. A Thrown weapon which misses will be found within 1d3" of the target, direction determined using the Explosion Marker.
A figure within 1” of the weapon's Retieval point can retrieve it for their own use by expending a ready action.
Perhaps it would make more sense to make the thrown range part of the weapon stats, rather than innate to the Thrown Quality?
There might be good cause for a new Trait, also:
Strongarm
This ganger has a hefty throw on him. The distance that grenades (and weapons with the the Thrown quality) may be thrown is increased by 2” (1” vertically).
Spear
When a Thrown spear scores a Critical Miss, it will remain embedded in its Retrieval point and can only be removed by expending two Ready Actions.
CC+: +1 Dam: 1D+2 Special Qualities: AP 1, Two-handed, Thrown Rep Req: 1 Cost: 100 Rep+: -
At the moment they require the inclusion of a new Special Quality:
Special Quality – Thrown
This weapon may not only be used in Close Combat, but may also be thrown as a missile. If used as such it has 1 shooting die, a range of 8" and Damage remains the same.
After being thrown, a Thrown weapon may not be re-used until it is Retrieved. After determining where it lands, use a token to mark its Retrieval point.
A Thrown weapon which hits is considered to be in base contact with the target, for purposes of retrieval. A Thrown weapon which misses will be found within 1d3" of the target, direction determined using the Explosion Marker.
A figure within 1” of the weapon's Retieval point can retrieve it for their own use by expending a ready action.
Perhaps it would make more sense to make the thrown range part of the weapon stats, rather than innate to the Thrown Quality?
There might be good cause for a new Trait, also:
Strongarm
This ganger has a hefty throw on him. The distance that grenades (and weapons with the the Thrown quality) may be thrown is increased by 2” (1” vertically).