Spartacus class corvette

Nomad

Mongoose
As any fule kno, the EA needs new ships like Bill Gates needs a second income, but, since I had too much time on my hands today, I give you the Earth Alliance


Spartacus class modular auxiliary corvette

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Earth Alliance's growing responsibilities in the 2260s made provision of sufficient support vessels difficult, and this was their innovative response.

The Spartacus provides a 'chassis' which can carry one of a variety of mission modules, enabling the ship to be switched between various roles in a matter of hours. The modules are stored at forward-area starbases, and up to four can be delivered and installed by a Cotten-class Fleet Tender.


Skirmish PL

In Service 2264

Hull: 5
Speed: 8 (10*)
Turns: 1/45
Damage: 24/6
Crew: 30/6
Troops: 1*
Craft: None*
Special Rules: Interceptors 1*, Jump Engine, Anti-Fighter 2*

Weapons Range Arc Attack dice and weapon traits

Medium Pulse Cannon 10", T, 4, Twin Linked

* In Cargo configuration


Module types

Cargo module... Raises speed to 10. Allows carridge of several hundred tonnes of stores and a number of heavy transfer shuttles.

Carrier module...Adds six flights of Aurora Starfuries, adds Carrier 2.

Gunship module...Adds Medium Laser Cannon, 18", B, 4, Beam, Double Damage. Reduces Speed to 6.

Bombardment module...Adds the following weapons;
......................................Missile Racks 30", F, 2, Precise, Super AP, Slow-Loading
......................................Missile Racks 30", A, 2, Precise, Super AP, Slow-Loading
......................................Missile Racks 30", P, 6, Precise, Super AP, Slow-Loading
......................................Missile Racks 30", S, 6, Precise, Super AP, Slow-Loading

Escort module...raises Anti-Fighter to 6, adds Escort trait

Command module...raises Anti-Fighter to 4, raises Interceptors to 3, raises Troops to 4, adds Command +1. Usually raises PL to Raid, as a Flag rank officer will be aboard.

Scout module...adds Scout, adds Stealth 4+. Note this module does *not* gain the range benefits of the Delphi class.

Assault module...raises Troops to 8, adds Shuttles 4 and two flights of Breaching Pods. The ships pictured above are in this configuration.

Repair, Hospital and Exploration modules also exist.

In a one-off game, the controlling player may choose, and must declare, the type of module installed on each ship after the scenario is known.
In campaigns, each ship must retain the same module she starts with, unless a Starbase is available, in which case the type of module may be changed per scenario as above, or she is sent away for homeworld overhaul.
 
Nice idea . . . very nice idea indeed. I'm a little worried about how powerful some of the modules are, for a skirmish level ship, but don't take that as an attack on your idea. I think will a little toning down and some play testing you are on to a very nice idea; something that fits the EA style quite well.
 
Ya, they are. The Paul Rogers ones from the film.

Actually this does underscore a certain point, namely how easy it is to come with variants for a base ship class. After all, this is essentially 8 ships in 1.

IS anyone ever screwed around with making a "ship-builder" for ACTA? This not being points based makes it a bit tricky, but something along the lines of maybe a slot based construction system. Start with a baseline stats for a PL, which gives you x slots, certain upgrades using more slots than other based on PL. (speed uses up more slots for a War that a Skirmish).
 
its def a nice idea - cool looking ship :)

Triggy came up with a similar idea for raider ships which I nicked (with permisison) for Darkness Rising - have a look at the Raiders section - "scavanged Ships" for a skirmish ship with lots of add on's if its any help..............
 
Actually, Boss, that's what gave me the idea :D Along with Heavy War Destroyers from SFB, and some real-world naval programmes.

The models are Rodger Youngs from SST, but I felt they had that lo-tech EA 'look' about them. They're about the same size as a Hyperion.

The stats were pretty much off the top of my head, so they may be poorly balanced. The 'Gunship' and 'Bombardment' versions were patterned after the old Olympus Gunships and the Sagittarius class missile cruisers respectivley.
 
Ah cool :D

Really like the ships and they should fit nicely in a EA Fleet - how big are they?

I'll have a proper look at the stats (not that i am an expert) but its a great idea :)
 
cool - looks fun - so Stargate / B5 Crossover then?

Will have to read more and maybe inflict my ideas on that forum as well :)
 
You can get the Roger young from here:

http://minimodelmadness.com/store/index.php?cPath=82&osCsid=a727e07e2a191ba483c9854edf510b65


The SG Daedalus:
http://armouryhobbies.com/

The ships are rather expensive for their size
 
Hmm there is some nice stuff there

Lexx as a Gaim ship is a possibility for me - and I quite fancy the Event Horizon as an Explorer stand in..........I notice that some of the same ships are at different costs on the two websites.............

Pity not more Farscape / Stargate ships - although the Mothership / Deadlus does look nice :)
 
What I'm missing is a shoot from the unpainted model so I can judge the casting quality. Atfer several bad experiences with resin miniatures I'm quite cautious.
 
Nomad said:
Repair, Hospital and Exploration modules also exist.
.
These could be fun and interesting - maybe the same ability as having a Dockyard / Planet in the Campaign and the Explorer have a little sub table for what it finds: from new resources to a lost in hyperspace for a turn or two?
 
Tolwyn said:
You can get the Roger young from here:

http://minimodelmadness.com/store/index.php?cPath=82&osCsid=a727e07e2a191ba483c9854edf510b65


The SG Daedalus:
http://armouryhobbies.com/

The ships are rather expensive for their size

Nomad - can I just check this is the ones you have as the Rodger Young looks a little different? thanks

If it is might hammer my credit card a little :)
 
CheesyRobMan said:
Did no one else pick up on the Molesworth reference in the original post? :D

:D :D :D

@ Da Boss - Yep, that's where I got them from. Be aware that it's a one-man garage operation, and if he's busy he may need the odd gentle 'reminder' to get your order shipped. Email him before you hit the plastic to check availibility et.c.

Sooner or later a copyright lawyer will notice him and he'll get sued off the planet...

Also, they arrived without the raised 'control tower' just ahead of the engines - I had to get replacement parts from GZG's OUDF range.
 
Just hate the idea of modular ships...

Just ends up restricting the range of models...

Do we do this in modern military hardware? I'm not very familiar with current hardware... I know we do it with commercial transport to a degree, different trailers...

Ripple
 
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