first - thanks for all the hard work - appreciated
Lots of good things - esp the reduction in damage 
However - a few initial thoughts:
fighter modules - agree with Greg - you get something for nothing - fighters that don't give away VP is important and yes 30 damage is not rubbish.
also a few oddities -
Narn fighter hanger is only 2HP? Should it be 3?
Pakmara can't get interceptors but 2 of their ships can - so it should be an option.
Range differentials
I would drop the Centauri Matter Cannon option and replace with a Ballsitic Torpedo option. 5AD, Range 45, DD, Precise, SL, SAP (5 HP)
Drazi - add Missile Rack option, Range 45, 5AD, SL, SAP, Precise, (4HP)
Brakiri and Abbai - add Advanced Graviton Beam range Range 40, Beam, SL, Triple Damage, 4AD, (5HP)
Drakh - increase Beam range to 36


However - a few initial thoughts:
fighter modules - agree with Greg - you get something for nothing - fighters that don't give away VP is important and yes 30 damage is not rubbish.
also a few oddities -
Narn fighter hanger is only 2HP? Should it be 3?
Pakmara can't get interceptors but 2 of their ships can - so it should be an option.
Range differentials
I would drop the Centauri Matter Cannon option and replace with a Ballsitic Torpedo option. 5AD, Range 45, DD, Precise, SL, SAP (5 HP)
Drazi - add Missile Rack option, Range 45, 5AD, SL, SAP, Precise, (4HP)
Brakiri and Abbai - add Advanced Graviton Beam range Range 40, Beam, SL, Triple Damage, 4AD, (5HP)
Drakh - increase Beam range to 36