Space Stations, Possible Errors

ShawnDriscoll said:
Their not meant to be consistent. Not every referee is going to want to use Traveller stats for their game. I use the Mongoose Traveller rules for all types of settings. Not just Traveller, and not just sci-fi.

That really makes no logical sense. Has Traveller suddenly morphed into a GAAP-like gaming entity? If that's the case, why does the CoreRULE book have Rule in the title and description? Shouldn't the title be more along the lines of Core Suggestions using your point?

I don't believe rules are meant to be OR ELSE types of things. Everyone likes to tweak things a bit to suit their needs or particular view on how this should work. But a common gaming system that players can relate to (when not in the exact same playing group) requires some sort of standardization, don't you think?

I believe you are correct in that not every referee is going to want to keep the Traveller stats for their games. But what about those that do? What's the point in buying rule books if you are going to toss the rules as soon as you get them? The point of buying rules is so that you don't have to make them all up on your own (not to mention you are paying for production values that you yourself cannot do or don't have time/inclination to do).

I don't mean to sound like I'm picking on you, because I'm not. I do however take exception to your reasoning because it makes no sense to me, as one of the latter types of people who buy someone's gaming supplements and rules so I don't have to make all that stuff up on my own. As I see it that's the only reason you'd ever buy someone's stuff. So it makes a LOT of sense to me that a publisher would keep their rules consistent across a product line because, yanno, it's a product line?
 
Condottiere said:
If you check out SS/page 80, there is a practical application of that rule.

Now, I do think Mongoose should be more explicit in phrasing rules, but this does seem pretty cut and dried.

Again, you are talking about size, while I am talking about type. Apples and oranges my friend.
 
hiro said:
Jeff,

This is a general comment about the issues you're seeing, I don't have a plain and simple answer for you. I think Condottiere has pretty much explained things as I think they should play out.

Most of the rule books for Mongoose have similar issues. It's hard to know if it was by design - they want for us to fill the details or if they messed up and just plain didn't write/explain things well.

I'm trying to move past the issue, I've spent way too much time pulling my hair out. I am now bald. :mrgreen:

As I see it, Traveller becomes a My Traveller Universe the moment you start playing it. There is only one real Traveller universe and you only see that if you're lucky enough to be one of MWM's players. We try to keep house rules to a minimum but there's a growing file of clarifications - ways that we are choosing to interpret the rules that aren't obvious in the game we play. It makes for more work cos the rules don't lay it out for you, in all honesty I think that's part of what keeps Traveller's appeal limited.

But I digress...

I should have made myself clear earlier, I am interested in creating stuff for publication. If this was for my own personal games, it would not concern me as much. I would have just extrapolated from what the rules are, like Condottiere has suggested.
 
hiro said:
The old debate over whether Mongoose Traveller is a setting or a rule set is one for the Grognards, I'll step away now...
LOL , I am sure they can find many more items to add to the list of eternal debates as well. :mrgreen:
 
Jeff Hopper said:
I should have made myself clear earlier, I am interested in creating stuff for publication. If this was for my own personal games, it would not concern me as much. I would have just extrapolated from what the rules are, like Condottiere has suggested.

Understood. Have you tried contacting the author direct to have them explain the rules?
 
-Daniel- said:
LOL , I am sure they can find many more items to add to the list of eternal debates as well. :mrgreen:

Indeed, life is however, way too short.
 
hiro said:
Jeff Hopper said:
I should have made myself clear earlier, I am interested in creating stuff for publication. If this was for my own personal games, it would not concern me as much. I would have just extrapolated from what the rules are, like Condottiere has suggested.

Understood. Have you tried contacting the author direct to have them explain the rules?

Not yet, this was my first pass at the subject.
 
Jeff Hopper said:
Condottiere said:
If you check out SS/page 80, there is a practical application of that rule.

Now, I do think Mongoose should be more explicit in phrasing rules, but this does seem pretty cut and dried.
Again, you are talking about size, while I am talking about type. Apples and oranges my friend.
It is a supplement. By no means is the space stations book a game within itself. Just because it doesn't specifically spell out space combat and....

Gots to go borrow the book from someone first, to double check on this. The old memory isn't what it used to be.

ok, I'm back

On page 13 Combat and Operations/Firing upon Stations, just because it doesn't specifically spell out space combat and every ship weapon, damage, hit location table, and so on, and doesn't even give a reference to what book to find this in, it doesn't mean one is left completely in the dark. It is a Traveller publication, a supplement, it is meant to be pieced in with other Traveller rules. If it doesn't specifically say where to find additional rules such as chargen, combat, the effects of radiation or freezing or loss of atmosphere on the station occupants, how to hack into the stations computers or... what optional types of power plants there may be, you look elsewhere. Cant find it? Ask. Get an answer? (whether you like it or not - the person was trying to be helpful) Say thanks!

Just my personal opinion, but Mongoose Traveller does tend to be a bit open or lacking in it's wording and details at times. Again jmpo, purposely being a bit vague sometimes so that the rules can be interpreted differently by different people and play groups to fit their style of play.
 
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