locarno24 said:
In the basic book, you're quite right. Except that a turret with three particle beams in it will cause some seriously unpleasant experiences, if you can afford it. Nuclear missiles are kind of pointless as they only do the same damage as a beam laser - which can be used to shoot them down until you run out of ammo.
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Erm P-Beams are a three space weapon. Only one in a Triple turret.
Nuke Missiles do 2 dice damage.
Run out of ammo, with a beam laser :shock: Ah so a week or two later when you run out of power fuel. :wink:
Bad locarno24 :lol:
It is fairly easy to become immune to beam lasers and normal missiles. A single layer of bonded gives you 6 points. Even a number of standard civilian ships with Crystaliron gain 4 points making them very resistant.
Pulse laser do the damage but need a decent gunner to hit with.
For a wargame missiles can be used. In a player level game missiles cost far too much for the limited effect they have. At over a Kcr a shot a single triple turret fires Cr3,750 a time. A few rounds of combat and you are broke. Nukes, just hand over the cargo, they are way too expensive to fire.
P-Beam cost isn’t that much when you factor it into a 50-100 megacredit ship mortgage.
But until you start fitting P-Beam turrets or barbettes to your small traders battles between small ships are very drawn out. A Free Trader or Far Trader fighting another such ship just armed with beam or pulse lasers will take a long time as they keep bouncing off or missing. Even bigger ships such as Patrol Cruisers and Merc cruisers, if armed with standard missiles and beams, take a long time to destroy a 200Dton trader with 4 armour.