But none of that is how Traveller is written.
Yes, Leadership is useful for more than just combat, but it is distributed in Chargen mostly in careers focused on combat. And all of its examples in game are about combat. So expecting characters who don't have a combat career background to have it is impractical.
Also, yes, you could rewrite the game to make Profession (Spacer) and various other Profession skills a thing that actually features in a prominent way. But that's not how it happens in the rules as written. Merchants, Scouts, and Navy don't get Profession.
Yes, IRL, all those Logistics fields are distinct training. But then so is Paramedic, Nurse, Gynecologist, and Neurosurgeon. But not in Traveller, where that is all Steward or Medic, respectively.
Persuade and Diplomat can be used to calm people down, as written. But so can Steward. It's one of the three explicit uses of the skill in the rules:
Calming Down an Angry Duke who has Just Been Told he Will not be Jumping to his Destination on Time:
Difficult (10+) Steward check (1D minutes, SOC).
Skills should not be completely amorphous and mean whatever the player wants. But reading them narrowly when they are not designed narrowly and saying they don't overlap when many of them (especially the social skills) explicitly overlap, is not a good idea, IMHO.
Yes, Leadership is useful for more than just combat, but it is distributed in Chargen mostly in careers focused on combat. And all of its examples in game are about combat. So expecting characters who don't have a combat career background to have it is impractical.
Also, yes, you could rewrite the game to make Profession (Spacer) and various other Profession skills a thing that actually features in a prominent way. But that's not how it happens in the rules as written. Merchants, Scouts, and Navy don't get Profession.
Yes, IRL, all those Logistics fields are distinct training. But then so is Paramedic, Nurse, Gynecologist, and Neurosurgeon. But not in Traveller, where that is all Steward or Medic, respectively.
Persuade and Diplomat can be used to calm people down, as written. But so can Steward. It's one of the three explicit uses of the skill in the rules:
Calming Down an Angry Duke who has Just Been Told he Will not be Jumping to his Destination on Time:
Difficult (10+) Steward check (1D minutes, SOC).
Skills should not be completely amorphous and mean whatever the player wants. But reading them narrowly when they are not designed narrowly and saying they don't overlap when many of them (especially the social skills) explicitly overlap, is not a good idea, IMHO.