Triggy said:There is no official confirmation either way but technically without a specific overrule, all fighters/breaching pods should be moved to the ship's stem, not the base. You'll find that most players don't play it that way but it's not a huge majority either.
silashand said:If the Gaim didn't have turreted emines, someone else eventually would have them.
CaptBavo said:and I took my normal fleet(Dilgar).
silashand said:CaptBavo said:and I took my normal fleet(Dilgar).
Personally, I contend that this is probably a big reason why you lost. If you knew the fleet you were facing had certain abilities, why would you not tailor your own fleet to compensate?
wkehrman said:My fleet was not the best mix against the Gaim, but the alternative was not terribly good against the ISA, so I'm still looking....
silashand said:CaptBavo said:and I took my normal fleet(Dilgar).
Personally, I contend that this is probably a big reason why you lost. If you knew the fleet you were facing had certain abilities, why would you not tailor your own fleet to compensate? Saying that you shouldn't have to do so is misguided IMO. Certain armies/fleets will always need tailoring against regardless whether someone thinks they shouldn't have to do so. That's the nature of the game.
As for emines ignoring too many defenses, personally I don't particularly think so given the preponderence of certain fleets that can move willy-nilly about the board, ignore half the damage thrown at them and not be targeted themselves. Sorry if my sympathy meter doesn't quite go that low if that's what people are crying about.
Also, for those saying the Gaim emines are too long-ranged, as far as I can tell only *one* ship (the Queen battleship) has emines at 40". Everything else in the fleet is 30" or 20".
CaptBavo said:Actually three of the six Gaim ships with e-mines do have a 40 inch range.
Romu said:The base contact thing is kind of ridiculous since you can choose what kind of base you use on any ship![]()