katadder said:
we came up with a couple of possible fixes the night before in the pub. one was make the e-mines forward fire only.
2nd was obviously remove the flight computer.
3rd had to be fixes to the only 2 really broken ships which are the skirmish queen (half its firepower, less fighters) and the fleet carrier which i guess could go down to one 2AD e-mine if keeping its fighter complement, i would also remove fleet carrier from this ship, just let it launch them in large amounts but no recovery.
also max range of 30" so they dont outrange people and have to advance if they want to fire and launch fighters.
I agree with katadder here on this one; those suggestions would still make the Gaim a viable fleet to use, but also mean that most races would have options to allow a defeat possible.
The game LDTD and I played, was certainly a baptism of fire, in the end we ran out of time . . but! I had weathered the storm of my share of the fighters/missiles, and still had two morgrath, 2 demos, 2 dargan and 1 liati and now within firing range of the carriers. With a little more time I think the outcome may have started to go a little different, but we'll never know, as ben himself said . . . I was the first person that had actually inflicted damage on even one of his carriers in that weekend.
But the more I listened to what he had to say about the fleet, the more I realised that the fleet doesn't have many/ if any weaknesses at all. Katadders suggestions would mean that the 5 point battle fleet used would have considerably less fighters/missiles, and a diminished capacity to launch them, meaning the chances of being able to effectively stop said screen would be greater. Correct?
Having its emine forward facing only, would force the gaim player into a determined effort to hit you hard before you get behind him, with the type of fleet I had if I could make it to the aft or sides it would have been curtains. The hi-hull/low hull, interceptors and hit points, would have mattered so much. So the skirmish carrier has 50 hits, at hull 4 with interceptors, I've got beams, and a bucket load of double damage twin-linked dice to throw at you, so bring that hull 4 a little closer please. :evil:
If MGP followed katadder "style" changes, I'd be very happy with it.