Some questions with Stellar Debris

seattledv8

Mongoose
Asteroid fields 'attack' a ship moving though the field that fail their Crew Quality check against the fields density.
Can you use the Stealth trait against this 'attack'?

Do you use the Stealth trait against seeking weapons , A roll versus every AD that is incoming?

A Black Hole causes Compulsory Movement for every ship within 30" of it.
The Compulsory Movement rules tell us that a ship that has moved in this way 'will not get to move in the next movement phase'.
So once a ship comes within the Black Hole's range it can only be pulled towards the Black Hole?
 
seattledv8 said:
Asteroid fields 'attack' a ship moving though the field that fail their Crew Quality check against the fields density.
Can you use the Stealth trait against this 'attack'?
Good one. Looking foreward to seeing what a offical answer will be. I have been treating things like Asteriods and Ship Explosions as a Area Effect, as opposed to a Targeted Effect, and not allowing the use of Steath scores to mitgate it. Who know I may have been playing this one wrong.

seattledv8 said:
Do you use the Stealth trait against seeking weapons , A roll versus every AD that is incoming?
Yes. You use Stealth scores aginst the Hits that the succesful Seeking Weapon strike deleviers. So if a Plasma-S hits a target full force at range 3 it is hit with 4 Attack Dice of Plasma. Each Attack Die would then generats 1d6 MulthHits. Just for an example say you rolled a 5,4,3,3 for a total of 15 Hits which you then roll 15 Stealth Saves agianst. Just kind of assume that the Seeking Wepon scored a Glancing Blow instead of a full on hit.

seattledv8 said:
A Black Hole causes Compulsory Movement for every ship within 30" of it.
The Compulsory Movement rules tell us that a ship that has moved in this way 'will not get to move in the next movement phase'.
So once a ship comes within the Black Hole's range it can only be pulled towards the Black Hole?
Thats the way I read it. Once you are caught, unless you are close enough to the edge that a Tractor beam can get you out you are going down. Unless, you declare a Maximum War Now Special Action.
 
Rambler said:
Thats the way I read it. Once you are caught, unless you are close enough to the edge that a Tractor beam can get you out you are going down. Unless, you declare a Maximum War Now Special Action.

Huh. Wonder if that's omission. I don't see how that would really add to the game. 30" radius(60" diameter!) where nobody will enter(easy enough to avoid since premeasuring is allowed. Nobody will accidentally enter there) will just mean the game area is reduced to narrow area. If that's what you want just play on smaller table...
 
seattledv8 said:
Do you use the Stealth trait against seeking weapons , A roll versus every AD that is incoming?
No, not against each AD, Stealth operates against Hits not AD - so for drones for example you roll the Multihit, to get the number of hits - then go for the stealth rolls.
 
tneva82 said:
Rambler said:
Thats the way I read it. Once you are caught, unless you are close enough to the edge that a Tractor beam can get you out you are going down. Unless, you declare a Maximum War Now Special Action.
Huh. Wonder if that's omission. I don't see how that would really add to the game.
Couldn't agree more that it's an omission. All it does is make 4' tables completely unplayable with a 30" reach. The 18" corridor along two sides with a small triangle connecting them is the maximum in which you could operate (and there's only a 1 in 4 chance of that being able to happen). Any other placement, such as in the middle 4 terrain squares is even worse! It could even completely wipe out an deployment area.

An interesting intellectual exercise, methinks, but that's about it.
 
Given the area of a black hole, the scale of the map with ships zipping around at tactical warp and the power of the ships involved it makes no sense to say that any ship that enters the area is dead.

Lets face it if you even fall an inch inside the area you will be drawn closer every turn but if you cannot move out again then you may as well say the ship is done for and take it off the map.

Being drawn towards a black hole and having to move away every turn makes far more sense, it should only be when you are in the inner most zone where the drag can pull you into contact that you are dead. Otherwise you can have combats within the zone of a black hole where you are dragged slowly closer and have to move away each turn, crits which reduce your speed or being crippled can leave you needing to be towed out but that makes for tactical challenges.

The drag of a black hole will pull you towards it but should not stop you moving away under power. Enter the field and suddenly be unable to escape makes them lethal and pointless since they fill the entire map and who would go near one if to get within 30" means you die.

Just ignore the bit from the compulsory rules movement, it is daft when applied to a 30” radius black hole.
 
seattledv8 said:
Asteroid fields 'attack' a ship moving though the field that fail their Crew Quality check against the fields density.
Can you use the Stealth trait against this 'attack'?

If you fail your CQ check, you have hit an asteroid. Being invisible will not help you if Ensign McClueless the Helmsman decides to faceplant your ship into that massive floating rock.

Hal.
 
Halaxi said:
seattledv8 said:
Asteroid fields 'attack' a ship moving though the field that fail their Crew Quality check against the fields density.
Can you use the Stealth trait against this 'attack'?

If you fail your CQ check, you have hit an asteroid. Being invisible will not help you if Ensign McClueless the Helmsman decides to faceplant your ship into that massive floating rock.

Hal.
Yup. Even if the rock doesn't know you are there, you will still hit it.
 
seattledv8 said:
A Black Hole causes Compulsory Movement for every ship within 30" of it.
The Compulsory Movement rules tell us that a ship that has moved in this way 'will not get to move in the next movement phase'.
So once a ship comes within the Black Hole's range it can only be pulled towards the Black Hole?

Pretty sure that just means that any ships within 30" must be moved towards it in the End Phase and are free to move otherwise. The part in brackets you quoted from seems to be a holdover from previous versions of ACTA (usually only applied to Adrift ships, which were moved at half speed then instead of normal movement) and appears to be there as an explanation of the mechanic (as was) rather than part of the rule itself.
 
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