Dead Blue Clown
Mongoose
atgxtg said:In regard to your answer: Oh, is that all? What about the game system? THe settings you mentionted have similarities to MRQ, in that they have been in print befofre for other RPGs. Okay 2nd age Glorantha isn't 3rd age Glorantha, but it is still GLorantha. Lahkmar has been around in RPG ciricles for decades.
I see your point. It's a valid one, but it has holes. (Hell, doesn't everyone's?)
The game system is a great one. For some folks it'll be too similar to previous editions of RuneQuest, others will be discovering it for the first time, and for others it'll be a different beast from any previous editions which will turn them off, though once all the rules are out I find the latter a lot harder to believe. It'll happen, but I think it's the least valid stance in my eyes.
This reboot and reissue represents too many words with "re" at the front, but also a living, breathing game line that will see a wealth of support. That matters to a lot of folks. New stuff coming out every month is a big plus for lots of gamers. It's a rule system that I imagine a lot of people are going to like, just as people have rated RuneQuest highly in all its previous incarnations. That covers the game system. And the settings?
The frequent releases deal with a previously unpublished era of Glorantha, and it's one with a lot of freaking awesome jazz going on. It'll float a lot of boats, hopefully among both the veteran and first steps demographics. Some will love it, others hate it, but it'll appeal to some people who will get into it, either because it's Glorantha and they've never experienced the setting before, or it's the Age of Empires and they've always been curious about it.
Lankhmar has indeed been around for ages. However, it's tied to a dead game system and has seen no releases in, what, 10? 15? years. People can still play it, and more power to them. However, I don't think it's unfair to say that not many people do, because AD&D is long-dead and sees fewer players every year, and the Lankhmar presented by AD&D was, to be blunt, a bit shit. The book itself wasn't bad, but the mesh of AD&D rules and the Nehwon setting were pretty awful, completely failing to represent the gritty fantasy Leiber gave to the world. RuneQuest won't fail at that - at least, so goes the plan. The rules alone have a much closer tie than to the source material than AD&D ever did. Now it's just down to the poor sucker writing it.
A new rule set and a new campaign setting book for Lankhmar is a pretty exciting notion to fans of Lankhmar who don't play the dead game version, haven't seen the out-of-print book on sale in years, never liked the way AD&D dealt with the tone and physics of the setting, or will simply discover it for the first time. That's not a small demographic of Lankhmar/RPG fans, I'll warrant. That's a chunk of them. I'll bet even the rare diehards who still play the AD&D version will prick up their ears just to check out the new stuff, maybe to buy it and enjoy the crap out of it, maybe to decide the old ways works best for them. But the option is there.
atgxtg said:If I was really keen on either of those two settings, and I'm not (I'd rather see 3rd age Gloranthan stuff and never found Lankhmar appealing), why buy the new core rules? Just buy the settings. It's not very promising when the best reason to buy a book is something that isn't in that book but something that will be in the 3rd or 5th book coming out.
I don't really get this part. I like the Forgotten Realms and DragonLance. But I still bought the main D&D rulebooks. I mean, I had to, in order to play the settings I liked. I never really saw that as a bad thing. If you like the settings that are coming out and are perfectly happy with RuneQuest as it is to use as a general fantasy system in any of your own campaigns and settings, you should be golden. If you don't like the settings (as you've said) and are already happy with previous editions of RuneQuest, then you're right, there is little incentive to buy any of it.
My problem with your argument is that you make every single possible case for not being the target demographic, then ask me "Well? What's in it for me?" Um, nothin'. De nada. You're the very antithesis of the target demographic. You like the old rules and aren't sold on (the snippets you've seen of) the new rules, and you don't like the new settings. Well...what else is there in an RPG than rules and a setting? The target demographic is large and very encompassing, but from what I understand, your tastes and opinions set you as far from it as you can get.
Note that I don't say that's a bad thing. Everyone's opinions make that happen.
atgxtg said:They will? Why? You sound so conviced that lots of people are going to like this game a lot, but I can't see any reason for this justifcation. RPGs are realsed each year. Most are not very successful. Those that are have things that make them appealing. Things other than a setting book that is going to be relaeased at a future date.
Here's what's appealing, even without the setting books. It's RuneQuest. It's a new edition of RuneQuest. It's a good rule system. You can use it for personal settings or other published settings.
Now, you might not agree with that, but don't you see how these facts will appeal to other people? And this is without the setting books, which, incidentally, are no small part of the appeal.
EDIT: You can say "It's just a..." with anything. It's not just an RPG. It's a new edition of one of the traditional heavy-hitters in the hobby, and you can use it with the published settings which will appeal to a lot of people, homebrew worlds, or other campaigns. "It's just a film, loads fail all the time" or "It's just a book, loads fail all the time" don't work because sometimes the answers are "It's not just a film, it's The Shawshank Redemption/Spider-Man/Lord of the Rings."
atgxtg said:Good Luck. I hope that happens for you. It does sort of confirm my impression that MRQ isn't RQ, but just a rpg produced by a company with permission to use the RuneQuest name. Mongoose could have just called it the "Mongoose Role-Playing Game".
I don't see it that way and I doubt most people will. I do see it being a criticism that will be levelled by non-fans in the future, but this was always going to be a fight MRQ would never win with some people. If they'd changed nothing or made minor changes, it wouldn't be a new edition. If they make any significant changes at all, it's just Mongoose tinkering around with a new system and calling it RuneQuest. I have no answer to this argument because I don't really see any validity in it.
You're coming at it with a passion for the old rules, seeing changes you don't like in the new rules, and with an established dislike of all the settings. Well...there's not much to say on that topic, really. When I feel that negatively about something, be it a book, a film or an RPG, I just don't buy it. I don't look for ways it 'should' appeal to me when there's so much I already dislike about it. I just see that it doesn't do it for me, and I either change my opinions with experience or I stick with them to the end. With some things it'll turn out I was wrong and reading it or seeing it will wow me in unexpected ways. For other things, I'll shake my head and say "I knew this would suck, and it does," but I always try to at least see why other people would like it...
...even for absolute bullshit things like Blade or X-Men.