Confederation Navy: Armaments and Weapon Systems
Model: Tonnage - Input - Technological Level - range - damage - default cost/megastarbux
Default Missiles
0-0-7 - m/3 s - * - * - 2.35 missile
1-1-7 - m/3 s - * - * - 3.25 missile
1-1.3-7 - e/130 m/3 s - * - * - 3.25 missile
5-0-7 - m/5 s - * - * - 4 missile
50-5-7 - m/12 s - * - * - 12 missile
50-6.5-7 - e/130 m/12 s - * - * - 9 missile
100-10-7 - m/24 s - * - * - 20 missile
100-13-7 - e/130 m/24 s - * - * - 15 missile
500-20-7 - m/120 s - * - * - 25 missile
500-26-7 - e/130 m/120 s - * - * - 18.75 missile
* 0.083-F-E - s - 5 - 0.029167 advanced
* 0.083-F-E - a/-1 s - 5 - 0.021875 advanced
* 0.083-F-F - r/1 s - 5 - 0.032084 advanced
* 0.083-F-D - s - 1 - 0.029167 anti torpedo minus (one dice plus effect) torpedo salvo strength
* 0.083-F-D - a/-1 s - 1 - 0.021875 anti torpedo minus (one dice plus effect) torpedo salvo strength
* 0.083-F-F - a/+1 s - 1 - 0.032084anti torpedo minus (one dice plus effect) torpedo salvo strength
* 0.083-F-9 - p/d-2 s - 2 - 0.0125 decoy
* 0.083-F-9 - a/-1 p/d-2 s - 2 - 0.009375 decoy
* 0.083-F-8 - a/-1 amm s - 3 - 0.0125 fragmentation target plus three adjacent
* 0.083-F-A - a/+1 amm s - 3 - 0.020834 fragmentation target plus three adjacent
* 0.083-A-D - a/-1 s - / - 0.0625 jumpbreaker current/next round jump check minus eight
* 0.083-A-F - a/+1 s - / - 0.104167 jumpbreaker current/next round jump check minus eight
* 0.083-8-A - a/-1 m/3 p/d-2 s - 3 - 0.046875 multi warhead
* 0.083-8-C - a/+1 m/3 p/d-2 s - 3 - 0.078125 multi warhead
* 0.083-6-7 - a/-1 o/s - 1.0 - 0.01875 ortillery
* 0.083-6-9 - a/+1 o/s - 1.0 - 0.03125 ortillery
* 0.083-A-7 - a/-1 s - / - 0.0125 shockwave neutralized sand defences current/next round
* 0.083-A-9 - a/+1 s - / - 0.020834 shockwave neutralized sand defences current/next round
* 0.083-6-7 - s - 4 - 0.020834 standard
* 0.083-6-7 - a/-1 s - 4 - 0.015625 standard
* 0.083-6-7 - a/+1 s - 4 - 0.026042 standard
Default Torpedoes
5-2-7 - s t/3 - * - * - 3
5-2.6-7 - e/130 s t/3 - * - * - 2.25
50-2-7 - s t/3 - * - * - 3
50-2.6-7 - e/130 s t/3 - * - * - 2.25
100-5-7 - s t/6 - * - * - 6
100-6.5-7 - e/130 s t/6 - * - * - 4.5
500-10-7 - s t/30 - * - * - 10
500-13-7 - e/130 s t/30 - * - * - 7.5
* 0.333333-F-E - s - 7 - 0.15 advanced
* 0.333333-F-E - a/-1 s - 7 - 0.11375 advanced
* 0.333333-F-F - r/1 s - 7 - 0.1875 advanced
* 0.333333-A-C - a/-1 s - 6 - 0.075 antiradiation active electronic warfare current/previous round attack plus six, otherwise miss
* 0.333333-A-9 - a/-1 i - 4 - 0.0575 ion hit reduces 10(4D x effect) target power; (effect) effect rounds
* 0.333333-A-8 - a/-1 m/3 p/d-2 s - 4 - 0.1 multi warhead standard
* 0.333333-6-8 - a/-1 o/s - 3.0 - 0.25 ortillery
* 0.333333-A-D - a/+1 a/10 s - 1.0 - 0.270834 plasma
* 0.333333-A-7 - a/-1 s - 6 - 0.0375 standard
Combination Missile/Torpedo Launcher
2-0-7 - s - * - * - 2 dedicated magazine space; loading latency
* 0.083-F-E - s - 5 - 0.036459 advanced
* 0.083-F-E - a/-1 s - 5 - 0.029167 advanced
* 0.083-F-F - r/1 s - 5 - 0.040105 advanced
* 0.083-F-D - s - 1 - 0.036459 anti torpedo minus (one dice plus effect) torpedo salvo strength
* 0.083-F-D - a/-1 s - 1 - 0.029167 anti torpedo minus (one dice plus effect) torpedo salvo strength
* 0.083-F-F - a/+1 s - 1 - 0.045573 anti torpedo minus (one dice plus effect) torpedo salvo strength
* 0.083-F-9 - p/d-2 s - 2 - 0.015625 decoy
* 0.083-F-9 - a/-1 p/d-2 s - 2 - 0.0125 decoy
* 0.083-F-8 - a/-1 amm s - 3 - 0.016667 fragmentation target plus three adjacent
* 0.083-F-A - a/+1 amm s - 3 - 0.026042 fragmentation target plus three adjacent
* 0.083-A-D - a/-1 s - / - 0.083334 jumpbreaker current/next round jump check minus eight
* 0.083-A-F - a/+1 s - / - 0.130208 jumpbreaker current/next round jump check minus eight
* 0.083-8-A - a/-1 m/3 p/d-2 s - 3 - 0.0625 multi warhead
* 0.083-8-C - a/+1 m/3 p/d-2 s - 3 - 0.09765625 multi warhead
* 0.083-6-7 - a/-1 o/s - 1.0 - 0.025 ortillery
* 0.083-6-9 - a/+1 o/s - 1.0 - 0.039.0625 ortillery
* 0.083-A-7 - a/-1 s - / - 0.016667 shockwave neutralized sand defences current/next round
* 0.083-A-9 - a/+1 s - / - 0.026042 shockwave neutralized sand defences current/next round
* 0.333333-F-E - s - 7 - 0.1875 advanced
* 0.333333-F-F - r/1 s - 7 - 0.20625 advanced
* 0.333333-A-C - a/-1 s - 6 - 0.1 antiradiation active electronic warfare current/previous round attack plus six, otherwise miss
* 0.333333-A-9 - a/-1 i - 4 - 0.076.667 ion hit reduces 10(4D x effect) target power; (effect) effect rounds
* 0.333333-A-A - a/+1 i - 4 - 0.119.792 ion hit reduces 10(4D x effect) target power; (effect) effect rounds
* 0.333333-A-8 - a/-1 m/3 p/d-2 s - 4 - 0.133334 multi warhead standard
* 0.333333-A-A - a/+1 m/3 p/d-2 s - 4 - 0.208334 multi warhead standard
* 0.333333-A-9 - a/+1 r s - 2.0 - 0.1171875 nuclear
* 0.333333-6-8 - a/-1 o/s - 3.0 - 0.333334 ortillery
* 0.333333-A-D - a/+1 a/10 s - 1.0 - 0.338542 plasma
* 0.333333-A-7 - a/-1 s - 6 - 0.05 standard
mass drivers
50-15-8 - o/b - s - 3 - 40 mass driver 30-180
50-19.5-8 - e/130 o/b - s - 3 - 30 mass driver
50-15-A - l/r o/b - m - 3 - 50 mass driver
100-25-8 - o/b - s - 4 - 60 mass driver 80-480
100-25-8 - e/130 o/b - s - 4 - 45 mass driver
100-25-A - l/r o/b - m - 4 - 75 mass driver
500-35-8 - o/b - m - 6 - 80 mass driver 600-3600
500-45.5-8 - e/130 o/b - m - 6 - 60 mass driver
500-35-A - l/r o/b - l - 6 - 100 mass driver
railguns
1-2-A - a/4 - s - 2 - 1 railgun
5-5-A - a/5 - m - 3 - 2 railgun
50-10-A - a/10 - s - 3 - 30 railgun
100-15-A - a/10 - s - 5 - 50 railgun
500-25-A - a/10 - m - 6 - 70 railgun
500-32.5-A - a/10 e/130 - m - 6 - 52.5 railgun
500-25-A - a/10 l/r - l - 6 - 70 railgun
fusion guns
1-12-E - a/8 r - m - 4 - 2 fusion
5-20-C - a/3 r - m - 5 - 4 fusion
50-50-C - a/6 r - m - 6 - 8 fusion
100-80-C - a/6 r - m - 7 - 14 fusion
500-100-C - a/8 r - l - 10 - 25 fusion
500-130-C - a/8 r - l - 10 - 18.75 fusion
500-100-E - a/8 l/r r - vl - 10 - 30 fusion
ion cannons
500-52-C - e/130 i - l - 10 - 30 low orbit ion cannon
500-40-E - i l/r - vl - 10 - 50 high orbit ion cannon
meson guns
50-20-B - a/∞ r - l - 5 - 50 meson
50-26-B - a/∞ r - l - 5 - 37.5 meson
50-20-D - a/∞ l/r r - vl - 5 - 67.5 meson
100-30-C - a/∞ r - l - 6 - 60 meson
100-39-C - a/∞ r - l - 6 - 45 meson
100-30-E - a/∞ l/r r - vl - 6 - 75 meson
500-120-D - a/∞ r - l - 6 - 250 meson
500-156-D - a/∞ r - l - 6 - 187.5 meson
500-120-F - a/∞ l/r r - vl - 6 - 300 meson
particle beams
1-8-C - r - vl - 3 - 4 particle
5-15-B - r - vl - 4 - 8 particle
50-30-B - r - vl - 6 - 20 particle
100-50-C - r - vl - 8 - 40 particle
500-80-D - r - d - 10 - 60 particle
500-104-D - e/130 r - d - 10 - 45 particle
500-80-F - a/+1 r - d - 10 - 75 particle
plasma pulse cannons
1-10-D - u/4 - m - 2 - 3 plasma pulse
1-10-F - l/r u/4 - l - 2 - 3.75 plasma pulse
5-20-D - u/4 - m - 3 - 6 plasma pulse
50-60-D - u/6 - m - 6 - 15 plasma pulse
100-90-D - u/8 - m - 8 - 30 plasma pulse
500-400-D - u/8 - m - 10 - 80 plasma pulse
500-520-D - e/130 u/8 - m - 10 - 60 plasma pulse
500-400-F - l/r u/8 - l - 10 - 100 plasma pulse
traits: a/-.+ [accuracy/minus.plus#], amm [anti missile missile], a/# [armour piercing/factor], e/% [energy/percentage], e/r.# [easy/repair.number], h [hardened], i [ion], i/f [intense/focus], l/r [longer/ranged], m/# [missile/number], o/b.s [orbital/bombardment.strike], p/d-.+# [point/defense/minus.plus#], r [radiation], r/# [resilient/number], s [smart], t/# [torpedo/number], t/% [tonnage/percentage], u/# [automatic/number], y/h.v [yield/high.very]
Missile
* 0.041666-C-A - a/+2 amm s - 2 - 0.00520833 interceptor short range only
* 0.020833-E-A - a/+4 amm s - 1 - 0.0015625 dogfight close range only
Missile external rack
0-0-0 - m/2 s - * - * - 0 firmpoint two dogfight/one interceptor missiles
0-0-0 - m/2 s - * - * - 0 hardpoint four dogfight/two interceptor missiles
Torpedo Grapple
0-0-9 - t/2 s - * - * - 0.1 firmpoint partially/streamlined, upto two torpedoes per round
0-0-9 - t/4 s - * - * - 0.25 hardpoint partially/streamlined, upto two torpedoes per round
Torpedo Pylon
0-0-7 - t/1 s - * - * - 0.1 firmpoint partially/streamlined
0-0-7 - t/2 s - * - * - 0.1 hardpoint partially/streamlined
ordnance pod disposable container/launcher
1-1-9 - m/6-t/2 - * - * - 0.25 hardpoint streamlined
Pod Mount 9 0 MCr0.5
0-0-9 - m/6-t/2 - * - * - 0.5
lack the requisite
electronics for arming and guidance, which must be
fitted at a cost of Cr150000.
Missile Container/Launcher (TL9):
Single 0.6+ms+0.1/ms/rld
Dual 0.7+ms+0.1/ms/rld
Quad 0.9+ms+0.1/ms/rld
repulsors
50-50-F - * - s - 30 repulsor traction/100 amm/1dxeffect
50-65-F - e/130 - s - 22.5 repulsor traction/100 amm/1dxeffect
100-100-E - * - s - 60 repulsor traction/200 amm/1dxeffectx2
100-100-F - * - s - 66 repulsor traction/400 amm/1dxeffectx2
500-200-D - * - s - 90 repulsor traction/800 amm/1dxeffectx5
500-200-E - * - s - 99 repulsor traction/1600 amm/1dxeffectx5
500-260-E - e/130 - s - 74.25 repulsor traction/1600 amm/1dxeffectx5
500-200-F - l/r - m - 112.5 repulsor traction/800 amm/1dxeffectx5
1. Cleaned up the tables and corrected some of the numbers.
2. The Harrier could have supported upto three fixed mounted torpedo tubes, as it's implied it only had two because one tonne wasn't enough.
3. I'd guess a torpedo tube is at most half a tonne.
4. Next question would be, is it embedded or can it be reloaded internally?
5. I think that at half a tone, that's barebones, without reloading equipment.
6. The torpedo tube could, and would, act as an airlock, with fire control connectors.
7. Manual reloading is probably possible, with a lot of chains and pulleys.
8. Though you could share that between the three torpedo tubes.
9. By tradition, you can place your bunk on the (reload) torpedoes.