Confederation Navy: Armaments and Weapon Systems
Model: Tonnage - Input - Technological Level - range - damage - default cost/megastarbux
1-0-7 - / - m - m - 0.75
Missile Rack 7 Special 0 4D MCr0.75 Smart
1-0-9 - / - s - s - 0.25
Sandcaster 9 Special 0 Special MCr0.25 —
5-0-7 - / - m - m - 4
Missile Barbette 7 Special 0 4D MCr4 Smart
5-2-7 - / - t - t - 3
Torpedo 7 Special 2 6D MCr3 Smart
500-35-8 - o/b - m - 6 - 80
500-45.5-8 - o/b - m - 6 - 60
500-35-A - l/r o/b - l - 6 - 100
500-75-A - o/s - s - 12 - 50
1-2-A - a/4 - s - 2 - 1
5-5-A - a/5 - m - 3 - 2
50-10-A - a/10 - s - 3 - 30
100-15-A - a/10 - s - 5 - 50
500-25-A - a/10 - m - 6 - 70
1-4-A - a/+4 p/d - m - 1 - 0.5
Beam Laser 10 Medium 4 1D MCr0.5 — pd
1-12-A - / - m - 2 - 3
Beam Laser Barbette 10 Medium 12 2D MCr3 —
1-4-8 - a/-3 a/4 - a - 2 - 0.15
Laser Drill 8 Adjacent 4 2D Cr150000 AP 4
1-6-B - p/d - m - 3 - 2.5
Plasma Gun 11 Medium 6 3D MCr2.5 —
5-12-B - a/2 - m - 4 - 5
Plasma Barbette 11 Medium 12 4D MCr5 AP 2
1-4-9 - a/+2 p/d - l - 2 - 1
Pulse Laser 9 Long 4 2D MCr1 — pd
5-12-9 - / - l - 3 - 6
Pulse Laser Barbette 9 Long 12 3D MCr6 —
1-12-E - a/8 r - m - 4 - 2
5-20-C - a/3 r - m - 5 - 4
50-50-C - a/6 r - m - 6 - 8
100-80-C - a/6 r - m - 7 - 14
500-100-C - a/8 r - l - 10 - 25
500-130-C - a/8 r - l - 10 - 18.75
500-100-E - a/8 l/r r - vl - 10 - 30
5-12-C - i - m - 7 - 6
50-40-C - i - m - 6 - 15
100-30-C - i - l - 8 - 25
500-40-C - i - l - 10 - 40
50-20-B - a/∞ r - l - 5 - 50
50-26-B - a/∞ r - l - 5 - 37.5
50-20-D - a/∞ l/r r - vl - 5 - 67.5
100-30-C - a/∞ r - l - 6 - 60
100-39-C - a/∞ r - l - 6 - 45
100-30-E - a/∞ l/r r - vl - 6 - 75
500-120-D - a/∞ r - l - 6 - 250
500-156-D - a/∞ r - l - 6 - 187.5
500-120-F - a/∞ l/r r - vl - 6 - 300
1-8-C - r - vl - 3 - 4
5-15-B - r - vl - 4 - 8
50-30-B - r - vl - 6 - 20
100-50-C - r - vl - 8 - 40
500-80-D - r - d - 10 - 60
500-104-D - e/130 r - d - 10 - 45
500-80-F - a/+1 r - d - 10 - 75
1-10-D - u/4 - m - 2 - 3
1-10-F - l/r u/4 - l - 2 - 3.75
5-20-D - u/4 - m - 3 - 6
50-60-D - u/6 - m - 6 - 15
100-90-D - u/8 - m - 8 - 30
500-400-D - u/8 - m - 10 - 80
500-520-D - e/130 u/8 - m - 10 - 60
500-400-F - l/r u/8 - l - 10 - 100
5-6-E - a/10 - l - 2 - 5
50-10-E - a/10 - l - 4 - 15
100-15-E - a/15 - l - 6 - 30
500-25-E - a/15 - vl - 7 - 50
features: a/-.+ [accuracy/minus.plus#], a/# [armour piercing/factor], e/% [energy/percentage], e/r.# [easy/repair.number], h [hardened], i [ion], i/f [intense/focus], l/r [longer/ranged], m/# [missile/number], o/b.s [orbital/bombardment.strike], p/d [point/defense],r [radiation], r/# [resilient/number], s [smart], t/# [torpedo/number], t/% [tonnage/percentage], u/# [automatic/number], y/h.v [yield/high.very]
Auto X: These weapons fire multiple rounds with every pull of the trigger, filling the air with a hail of fire. A weapon with the Auto trait can make attacks in three fire modes: single, burst and full auto. Attacks using the Auto trait lose any benefits gained from aiming.
• Single: Attacks are made using the normal combat rules.
• Burst: Add the Auto score to damage. This uses a number of rounds equal to the Auto score.
• Full Auto: Make a number of attacks equal to the Auto score. These attacks can be made against separate targets so long as they are all within six metres of one another. Full auto uses a number of rounds equal to three times the Auto score
spacecraft tends to be further apart than six metres; maybe point defence