Solomani Confederation (Military)

4. It isn't. By 1105 they are a full TL lower then the Imperium.
The Solomani were at the same TL as the Imperium when they split. Read Invasion: Earth - both TL14.
6. The Solomani were part of the Imperium when they split - they had the same TL base, which at the time was TL14. Look at the TLs of the worlds in the Solomani Rim sector - those worlds were Solomani before the war.
What the Solomani have failed to do is advance to a military base of TL15, but TL14 is their standard for front line warship design.
7, This is just canonically wrong. I designed some of the ships in the T20 supplement.
SHIPS OF THE SOLOMANI NAVYSolomani naval ships are based around the following performance characteristics: Jump-3 and Maneuver-5. Ships which do not require high speed, like support elements, Fighter Carriers and tankers generally have Maneuver-2 drives. The new Deep Strike Cruisers and Destroyers have Jump5 capability enabling deep penetration of enemy territory. The new Fast Dreadnoughts and latest TL-14 cruisers and destroyers are capable of Jump-4. Such Jump-4 ships are often grouped together.
 
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4. What are we arguing about here, as I've mentioned that the Confederation Navy was a technological level behind; also, they only managed to construct technological level twelve Victory class battlecruisers after secession.

6. For whatever reason, it took a while for the Confederation spaceyards to ramp up production of technological level thirteen spacecraft; maybe the Imperium stripped out technological level thirteen industrial assets before they left.

7. If you study the Confederation Navy order of battles, you'll note that technological level fourteen starwarships were rare, and that Imperium Naval intelligence didn't think they would make much of a difference.
 
4 You keep saying that the confederation navy buys ships less than TL14 - it doesn't. It used ships of TL12 to 13 from member 6 worlds after independence, but was fully capable of building TL14 warships (and lots of them) pre-war.
They were already TL14 never mind TL15.
7 Source?
 
Prewar - which at this point is the most documented.

However, I also think that the Confederation Navy will be hanging on to some antiques, in order to cover the cruiser gap.
 
Confederation Navy: Cruiser Gap and Battleship Building Programmes

V. Once you have a cruiser hit a hundred kilotonnes, it could be described as a light battlecruiser, or a grand cruiser, or a large cruiser, if armament is a battleship calibre of maybe meson gun factor three.

W. Basically, the equivalent to the Alaska class, maybe the Courageous class which had lighter protection but a heavier gun, and on the outskirts, the Deutschland class.

X. Super cruiser would use a non capitol ship calibre, though might be a hundred kilotonnes.

Y. Pocket battleship as a category doesn't exist, but deliberately building a fairly high performance platform that comes up somewhat short of the current line of battle starwarship would be a second class battleship.

Z. Refurbished, or not, older line of battle starwarships could be reclassified as second class battleships; I don't think I've ever come across third class ones.
 
Confederation Navy: Cruiser Gap and Battleship Building Programmes

1. At technological level twelve, the Victory class battlecruiser provided the nascent Confederation with sufficient deterrence against internal and external threats, which were very well perceivable.

2. Despite the likely higher cost than that of the starwarships usually tasked thusly, it became the equivalent of the Imperial class star destroyer.

3. A wedge-shaped capital ship, it bristled with weapons emplacements, assault troops, boarding craft, and TIE line starfighters.

4. At first, ... deployed to sectors and systems caught in the aftermath ... where they would crush any signs of sedition.

5. During this period, there was a gap in the numbers of mediumish and heavyish cruisers, that was later on remedied at technological level thirteen.

6. To save costs, some corners were cut, including using thirty one and a half tonne budget/energy inefficient jump drive factor three modules.

7. The Victories exuded presence, and could project power, if required to do so.

8. Mass production ensured sufficient numbers to patrol the borders of the Confederation and it's internal lines of communication.

9. A full division of three in orbit tended to be enough to cow most planetary populations.
 
Confederation Navy: Cruiser Gap and Battleship Building Programmes

A. The modern Confederation Navy simplified cruiser categorization.

B. Assuming appropriate performance parameters, a starwarship can be termed a cruiser.

C. The difference being whether the primary armament is a spinal mount, or not.

D. If so, it's a heavy(ish) cruiser.

E. If not, it's a light(ish) cruiser.

F. To be fair, quite a number of adjectives can turn a spacecraft into a cruiser type.
 
Confederation Navy: Cruiser Gap and Battleship Building Programmes

G. Recategorizing surviving cruisers postwar would allow the appearance of sufficient numbers.

H. Even refurbished, the Victory class battlecruiser would still be two generations behind.

I. Leftover Victories would have their status changed to heavy cruisers, subcategory grand cruiser.

J. Their size allows long term independent cruises, so they would be forward deployed to patrol and guard the borders of the Confederation.

K. Joined by similarly performing Minsk class heavy cruisers, and Yamamoto class strike cruisers, (re)classified as heavy cruisers.
 
Confederation Navy: Cruiser Gap and Battleship Building Programmes

L. With the event of technological level fourteen, the new starwarships became utilizing jump factor four, and five, drives.

M. As long as that, apparently, lasted.

N. The surviving Normandy class heavy cruisers, with a range of four parsecs, could be deployed rimward, slightly refitted for exploration.

O. The Beijing class deep strike cruisers, could be continued to be constructed, but assigned to strategic reserve, due to their five parsec reach, and used as rapid response, as well as commerce raiding.

P. The Victories could be all assigned to the Aslan Neutral Zone.
 
Confederation Navy: Cruiser Gap and Battleship Building Programmes

Q. Any surviving Zeus class battlecruisers could be deployed along the trailing border.

R. At one hundred fifty kilotonnes plus, even at technological level thirteen, they could scrape by as being battlecruisers.

S. The Victories would be a known quantity to the Aslans, and they'd understand that the Confederation wasn't planning on escalating an arms race with them, while still being large enough to deal with any incursions by claim jumpers with friends and family.

T. The Zeuses would be operating in a more crowded area in human occupied space, and one supposes the unclear intents of the Hivers.

U. The Promethii could be clustered around the Solomani Rim, being still the frontline battleship of the Confederation, and until recently, still constructed.
 
Confederation Navy: Cruiser Gap and Battleship Building Programmes

V. Why cluster specific classes in specific regions.

W. Logistics and training.

X. Even if the major ship systems are the same, each class may have some unique tweaks that keeping them mostly concentrated makes it easier to operate them.

Y. If in an emergency they need some to be redeployed, the starwarships can be gathered into a convoy, with requisite spare parts.

Z. Becomes more critical with older, out of production, models.
 
Confederation Navy: Engineering and Standard Jump Drive modules


Model: Tonnage - Range - Technological Level - features - parsec tonnes - default cost/megastarbux

6300-3-A - e/169 - 125'800 - 51'975

3150-3-B - e/130 - 125'800 - 28'350

3150-3-C - e/130 - 125'800 - 3'543.75

3150-4-E - t/90 - 139'800 - 5'197.5

3150-5-E - e/130 - 125'800 - 3'543.75

3150-6-F - e/130 - 125'800 - 3'543.75

features: e/% [energy/percentage], f/% [fuel], h [hardened], j/e.l.s [jump/early.late.stealth], t/% [tonnage/percentage]

manning: three eight hour shifts - shift supervisor/ensign, ten engineers/ratings; module supervisor/lieutenant, three shift supervisors/ensigns, thirty engineers/ratings, one administrator, three apprentices, one cadet
 
Confederation Navy: Engineering and Standard Jump Drive modules


Model: Tonnage - Range - Technological Level - features - parsec tonnes - default cost/megastarbux

10-1-9 - t/125 - 120 - 9

10-2-B - / - 200 - 15

features: e/% [energy/percentage], f/% [fuel], h [hardened], j/e.l.s [jump/early.late.stealth], t/% [tonnage/percentage]

manning: one engineer per thirty five tonnes of engines
 
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Confederation Navy: Engineering and Standard Jump Drive modules


Model: Tonnage - Range - Technological Level - features - parsec tonnes - default cost/megastarbux

10-1-9 - t/125 - 120 - 9

10-2-B - / - 200 - 15

10-1-9 - t/125 o/s - 200 - 2.25

10-2-B - t/125 o/s - 200 - 2.25

features: e/% [energy/percentage], f/% [fuel], h [hardened], j/e.l.s [jump/early.late.stealth], t/% [tonnage/percentage]

one shot: t/80, cost/25, engineer check minus two/doubles per subsequent jump

manning: one engineer per thirty five tonnes of engines
 
Confederation Navy: Engineering and Standard Jump Drive modules


Model: Tonnage - Range - Technological Level - features - parsec tonnes - default cost/megastarbux

3150-2-B - e/130 - 125'800 - 3'543.75

3150-3-A - e/169 - 62'800 - 25'987.5

3150-3-B - e/130 - 125'800 - 28'350

3150-3-C - e/130 - 125'800 - 3'543.75

3150-3-E - j/s - 125'800 - 5'906.25

3150-4-E - t/90 - 139'800 - 5'197.5

3150-5-E - e/130 - 125'800 - 3'543.75

3150-6-F - e/130 - 125'800 - 3'543.75

3150-3-F - t/70 - 179'800 - 7'087.5

3150-4-F - t/80 - 157'300 - 5'906.25

features: e/% [energy/percentage], f/% [fuel], h [hardened], j/e.l.s [jump/early.late.stealth], t/% [tonnage/percentage]

manning: three eight hour shifts - shift supervisor/ensign, ten engineers/ratings; module supervisor/lieutenant, three shift supervisors/ensigns, thirty engineers/ratings, one administrator, three apprentices, one cadet
 
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Confederation Navy: Engineering and Barging In

1. I was thinking of adding in the technological level nine variant of the thirty one and a half hundred tonne jump drive module, if only for completion.

2. Then I realized, a technological level nine industrial base was not going to manufacture jump drives this large, whether then nor currently.

3. High technologized size reduced jump drives are around twenty eight percent cheaper per tonne.

4. Since technological level twelve is considered by default interstellar, that would be about right.

5. However, my vision of large barges drifting in the hyperspace canals around the Confederation got stuck on the sand bank that monoparsec passages would only work in local star clusters, large gaps of space inbetween would be paid in time.

6. While monoparsec passages would fit in with the image of large slow barges drifting along the starlanes, I don't see it as commercially viable, at this scale.

7. The minimum has to be two parsec range, which would half the time that a monojump starship would require, along certain trade routes.

8. Optimally, that would be technological level thirteen highly technologized size reduced jump drive, which would be eighty nine and nine tenths kilotonnes at jump factor two.

9. Smaller drives would be a different story.
 
Confederation Navy: Engineering and Standard Jump Drive modules


Model: Tonnage - Range - Technological Level - features - parsec tonnes - default cost/megastarbux

3150-2-B - e/130 - 125'800 - 3'543.75 barges

3150-3-A - e/169
- 62'800 - 25'987.5 added as an example of early prototype, the Confederation wouldn't have needed to research this

3150-3-B - e/130
- 125'800 - 28'350 prototype, again, unlikely that the confederation would need this

3150-3-C - e/130
- 125'800 - 3'543.75 widely available, though usually limited to member navies and Confederation conglomerates, Midway, Zeus, Victory, Zhukov, Minsk*, Yamamato

3150-3-E - j/s
- 125'800 - 5'906.25 limited production, highly classified, infiltration cruisers

3150-4-E - t/90
- 139'800 - 5'197.5 Prometheus, Normandy

3150-5-E - e/130
- 125'800 - 3'543.75 Beijing

3150-6-F - e/130
- 125'800 - 3'543.75 Shanghai

3150-3-F - t/70
- 179'800 - 7'087.5 Bonaparte

3150-4-F - t/80
- 157'300 - 5'906.25 Mercury
 
Confederation Navy: Engineering and Standard Jump Drive modules


Model: Tonnage - Range - Technological Level - features - parsec tonnes - default cost/megastarbux

315-2-B - e/130 - 12'400 - 354.375

315-3-C - e/130 - 12'400 - 354.375

315-3-E - j/s - 12'400 - 590.625

315-4-E - t/90 - 13'400 - 519.75

315-5-E - e/130 - 12'400 - 354.375

315-6-F - e/130 - 12'400 - 354.375

315-3-F - t/70 - 17'800 - 708.75

315-4-F - t/80 - 15'550- 590.625

features: e/% [energy/percentage], f/% [fuel], h [hardened], j/e.l.s [jump/early.late.stealth], t/% [tonnage/percentage]

manning: three eight hour shifts - one engineer; total three engineers, for optimal hundred kilotonne spacecraft; normally two engineers per shift, with a floating supervisor, thought fifty kilotonne plus, one engineer with a floating supervisor
 
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Confederation Navy: Engineering and Standard Jump Drive modules


Model: Tonnage - Range - Technological Level - features - parsec tonnes - default cost/megastarbux

105-2-B - e/130 - 4'000 - 118.125

105-3-C - e/130 - 4'000 - 118.125

105-3-E - j/s - 4'000 - 196.875

105-4-E - t/90 - 4'466.666 - 173.25

105-5-E - e/130 - 4'000 - 118.125

105-6-F - e/130 - 4'000 - 118.125

105-3-F - t/70 - 5'800 - 236.25

105-4-F - t/80 - 5'050 - 196.875

features: e/% [energy/percentage], f/% [fuel], h [hardened], j/e.l.s [jump/early.late.stealth], t/% [tonnage/percentage]

manning: three eight hour shifts - one engineer; total three engineers
 
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Confederation Navy: Engineering and Standard Jump Drive modules


Model: Tonnage - Range - Technological Level - features - parsec tonnes - default cost/megastarbux

35-2-B - e/130 - 1'200 - 39.375

35-3-C - e/130 - 1'200 - 39.375

35-3-E - j/s - 1'200 - 65.625

35-4-E - t/90 - 1'355.555 - 57.75

35-5-E - e/130 - 1'200 - 39.375

35-6-F - e/130 - 1'200 - 39.375

35-3-F - t/70 - 1'800 - 78.75

35-4-F - t/80 - 1'550 - 65.625

features: e/% [energy/percentage], f/% [fuel], h [hardened], j/e.l.s [jump/early.late.stealth], t/% [tonnage/percentage]

manning: one engineer
 
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