frobisher said:Just to through another idea into the mix, but why not just do something along the following lines.
if
Attacking Skill is 140
Defending Skill is 60
Then do two opposed tests and sum the results (somehow).
100 vs 60 and then the remaining 40 vs 0
Anyone can do the maths, and it would reflect the entirety of the skill ratings. Just a thought.
It works, but I hate to think of what the game would be like when players hit the high numbers. I really don't want to use four die rolls to resolve an action from a character with a 320% skill. I won't use eight die rolls for the 320 vs 360 option.
BTW, Instead of summing I'd simply let the player made the second roll and take the better of the results and use it agaist the 60.