Now that we have the Players Guide clarifying all the combat and other miscellaneous issues, what's left that needs to be addressed?
We all know about the halving mechanic; something tells me that's not going to change, and that its "shortcomings" are acceptable in the eyes of the designers.
Is there anything else that requires clarification or is in error? (Aside of personal dislike, of course; you may not like that only spellcasting professions actually get magic, but that's not an indication the system is "broken".)
We all know about the halving mechanic; something tells me that's not going to change, and that its "shortcomings" are acceptable in the eyes of the designers.
Is there anything else that requires clarification or is in error? (Aside of personal dislike, of course; you may not like that only spellcasting professions actually get magic, but that's not an indication the system is "broken".)