EDG said:
, and is canonical for GT
Correct, making it vital for GT, and 'nice info' everywhere else.
EDG said:
So basically:
- If you want indepth info on the Sword Worlds, the book will be useful.
- If you don't want indepth info on the Sword Worlds, then don't get it.
- If you want indepth info on the Sword Worlds, but refuse to get it because you're a Marc Miller canon purist or just plain hate GURPS, then it's your loss.
Why do the choices have to be so nasty and filled with bile?
when I said
Gamerdude said:
Good ideas are great, and I love the sword worlds book for GT. I use it in my games as a kind of guideline for it.
I meant the book was published for GT, not that you can only use it for GT. I thought the former would be understood instead of the latter being assumed especially since I said I use it in my games but didn't state a system.
If you want great ideas about how the sword worlds might be for a non GT game, it's a great book
If you want detailed info on the sword worlds for a GT game, it's a vital book.
If you only want Canonical OTU stuff then the book isn't for you.
Having to be a hater or lover of GT? Immaterial.
As I said but some person couldn't comprehend... it's a great ATU resource that is GT cannon and just 'stuff' elsewhere to be used or not. Being a GURPS fan/lover (like me), or a GURPS Zelot/Author (like certain folks), or a GURPS Agnostic (like lots of people) has NO bearing on it being a good resource, reference, source of ideas, etc.
But of course, many opinions will go out of their way to differ.