This post is a bit long-winded but bear with me.
My current campaign is winding down and as I'm thinking ahead to the next one I'm considering what has worked and what hasn't and if there's anything I can do to improve my game.
One thing that I think has really worked is severing the character's ties with their equipment (not easy considering my entire group is made of DnD vetrans). Frequently in this campaign I have moved the characters around between adventures; you know "its six months later and now you find yourselves in Iranistan ... ", that sort of thing. Usually this is accompanied by me simply telling them what equipment they have gained and lost. I enforce the rule of "Easy Come, Easy Go" so their wealth never lasts. Furthermore I pounce on any opportunity to have their gear get destroyed, lost, stolen or dropped ... always at a dramatically appropriate moment of course :twisted: Replacement gear is what's appropriate to their situation. When they are in Kush they can scrounge for spears and clubs, when they are in Iranistan they can look for scimitars, when they are in prision they can use the broken femur bone of the last inmate. The whole thing has added a lot of good swords 'n sorcery flavor to my game and my players are really digging it. This is a good thing. This is something I don't want to give up.
But there is a down side too. I was up front with my players about what they could expect in terms of their equipment list and they caught on quickly. They have divested themselves from their gear. But they have also divested their character's from their gear as well. My group has turned out about twelve different characters over the last year or so including four or five who were soldiers or soldier multi-classes, and not one of them, including the soldier's, took the weapon focus feat. Nobody wants to waste a feat on an ability when they have no real way of knowing wither or not they will be getting any use out of it. And who can blame them? This is not a good thing though, at least not IMO. I like weapon focus and its related feats (specilization and improved crit). I think that they are prety fundamental feats on the level of power attack or expertise. I think that they represent (potentially) the core of an entire character build. I think that they are supposed to be a major advantage of the soldier class, in fact that the Soldier is balanced in part on the knolwedge that they are available to him. I want these feats to be viable.
But there aint no way I'm gonna stop breaking my player's things, its just too much fun 8)
So here's what I'm considering for an answer. Introduce the idea of "weapon groups", a list of weapons of similiar design and use such that they can logically benefit from the same trainning. From now on the feats (Greater) Weapon Focus, (Greater) Weapon Specialisation and (Greater) Improved Critical will work for an entire weapon group instead of a single weapon.
The weapon groups will be
Knives: (light and one-handed knives) Dagger, Knife, Yuetshi Knife, Stiletto, Ghanata Knife, Poniard and Zhaibar Knife.
Swords: (one and two-handed swords) Short Sword, Broadsword, Cutlass, Scimitar, Arming Sword, War Sword, Sabre, Greatsword and Tulwar.
Axes: (heavy axe-blades of all sizes) Hatchet, Axe, Battleaxe, Bardiche, Bill and Pollaxe.
Clubs: (bludgeoning weapons of all sizes) Club, Light Mace, Heavy Mace, Staff, Warhammer and War Club.
Spears: (piercing weapons of all sizes) Hunting Spear, War Spear, Javelin, Light Lance, Heavy Lance and Pike.
Missile Weapons: (ranged weapons of all sorts) Hunting Bow, Arbalest, Crossbow, Sling, Hyrkanian Bow, Shemite Bow, Stygian Bow and Bossonian Longbow.
Fisticufs: (using your body as a weapon) Unarmed Strike, Natural Weapon, Gauntlet and Pommel.
So now I open the floor to you guys. What do you think? Is this a good counterbalance for a Conan game where a character might have a Nemedian arming sword today and a Shemitish scimitar tomorrow? Would this make Weapon Focus too good? Too easy to gain the benefit from? Thoughts? Oh, and if Vincent is reading this I would be very interested to hear what he has to say as well.
I'll be watching.
My current campaign is winding down and as I'm thinking ahead to the next one I'm considering what has worked and what hasn't and if there's anything I can do to improve my game.
One thing that I think has really worked is severing the character's ties with their equipment (not easy considering my entire group is made of DnD vetrans). Frequently in this campaign I have moved the characters around between adventures; you know "its six months later and now you find yourselves in Iranistan ... ", that sort of thing. Usually this is accompanied by me simply telling them what equipment they have gained and lost. I enforce the rule of "Easy Come, Easy Go" so their wealth never lasts. Furthermore I pounce on any opportunity to have their gear get destroyed, lost, stolen or dropped ... always at a dramatically appropriate moment of course :twisted: Replacement gear is what's appropriate to their situation. When they are in Kush they can scrounge for spears and clubs, when they are in Iranistan they can look for scimitars, when they are in prision they can use the broken femur bone of the last inmate. The whole thing has added a lot of good swords 'n sorcery flavor to my game and my players are really digging it. This is a good thing. This is something I don't want to give up.
But there is a down side too. I was up front with my players about what they could expect in terms of their equipment list and they caught on quickly. They have divested themselves from their gear. But they have also divested their character's from their gear as well. My group has turned out about twelve different characters over the last year or so including four or five who were soldiers or soldier multi-classes, and not one of them, including the soldier's, took the weapon focus feat. Nobody wants to waste a feat on an ability when they have no real way of knowing wither or not they will be getting any use out of it. And who can blame them? This is not a good thing though, at least not IMO. I like weapon focus and its related feats (specilization and improved crit). I think that they are prety fundamental feats on the level of power attack or expertise. I think that they represent (potentially) the core of an entire character build. I think that they are supposed to be a major advantage of the soldier class, in fact that the Soldier is balanced in part on the knolwedge that they are available to him. I want these feats to be viable.
But there aint no way I'm gonna stop breaking my player's things, its just too much fun 8)
So here's what I'm considering for an answer. Introduce the idea of "weapon groups", a list of weapons of similiar design and use such that they can logically benefit from the same trainning. From now on the feats (Greater) Weapon Focus, (Greater) Weapon Specialisation and (Greater) Improved Critical will work for an entire weapon group instead of a single weapon.
The weapon groups will be
Knives: (light and one-handed knives) Dagger, Knife, Yuetshi Knife, Stiletto, Ghanata Knife, Poniard and Zhaibar Knife.
Swords: (one and two-handed swords) Short Sword, Broadsword, Cutlass, Scimitar, Arming Sword, War Sword, Sabre, Greatsword and Tulwar.
Axes: (heavy axe-blades of all sizes) Hatchet, Axe, Battleaxe, Bardiche, Bill and Pollaxe.
Clubs: (bludgeoning weapons of all sizes) Club, Light Mace, Heavy Mace, Staff, Warhammer and War Club.
Spears: (piercing weapons of all sizes) Hunting Spear, War Spear, Javelin, Light Lance, Heavy Lance and Pike.
Missile Weapons: (ranged weapons of all sorts) Hunting Bow, Arbalest, Crossbow, Sling, Hyrkanian Bow, Shemite Bow, Stygian Bow and Bossonian Longbow.
Fisticufs: (using your body as a weapon) Unarmed Strike, Natural Weapon, Gauntlet and Pommel.
So now I open the floor to you guys. What do you think? Is this a good counterbalance for a Conan game where a character might have a Nemedian arming sword today and a Shemitish scimitar tomorrow? Would this make Weapon Focus too good? Too easy to gain the benefit from? Thoughts? Oh, and if Vincent is reading this I would be very interested to hear what he has to say as well.
I'll be watching.