danskmacabre
Mongoose
Speaking from a POV purely as a Customer.
I bought Pathfinder for the following reasons:
1: Ease of getting players to play PF.
2: Recommendation from a friend
3: I could FULLY preview ALL the rules via their SRD.
My reservations with PF were:
1: I just don't like DnD games that much, I Don't like the idea of Armor class and pure HPs, no hit location, no detailed descriptions of injuries etc.
2: I wasn't that keen on detailed tactical combat at first, but it grew on me after a while, now I really like it.
But that I could get players for it really easily sold me, that's the main thing isn't it really?
RPGs are essentially a social game. If you can't get players it doesn't matter how great the game is.
I got MRQ2 for the following reasons:
1: I like the RQ rules set and have historically played a lot of RQ based games.
2: Combat is FAR more interesting and the hit locations are great, it makes the game just more "Real" for me.
My reservations with MRQ2 were:
1: It would be hard to get players for it.
2: I was concerned about the Typos and errors in the rules, I got burned with MRQ1, so I asked around a lot about the presentation of MRQ2.
I'm pretty happy though, there's only a few errors in the core rules and an errata was put out, so that's ok.
So anyway, today I played some test gaming sessions with my son (who is 10), who I usually run Pathfinder for.
Before I ran it he said he just wanted to play PF, as that's what he knew.
After about an hour of playing a short scenario with a couple of combats of MRQ2/Elric, he loved it.
He mentioned he loved the hit locations and the combat maneuvers, which he felt were lots better than PF.
So he wants to play more of it tomorrow.
So that's one convert. I think that's the trick really, you need to get people to try it.
In many ways MRQ2 is actually simpler to run than PF.
Anyway, lastly I know it's really risky putting the rules available for free, but it does make a difference, it was a big part of me deciding to buy PF (I have bought ALL the core rules).
Maybe they could be put online in a Wiki format (Spread out over lots of pages via links), rather than verbatim as a PDF. That way it'd be far more effort to download all the rules and print them out, yet everyone could still check them out and help them decide if it's for them.
I bought Pathfinder for the following reasons:
1: Ease of getting players to play PF.
2: Recommendation from a friend
3: I could FULLY preview ALL the rules via their SRD.
My reservations with PF were:
1: I just don't like DnD games that much, I Don't like the idea of Armor class and pure HPs, no hit location, no detailed descriptions of injuries etc.
2: I wasn't that keen on detailed tactical combat at first, but it grew on me after a while, now I really like it.
But that I could get players for it really easily sold me, that's the main thing isn't it really?
RPGs are essentially a social game. If you can't get players it doesn't matter how great the game is.
I got MRQ2 for the following reasons:
1: I like the RQ rules set and have historically played a lot of RQ based games.
2: Combat is FAR more interesting and the hit locations are great, it makes the game just more "Real" for me.
My reservations with MRQ2 were:
1: It would be hard to get players for it.
2: I was concerned about the Typos and errors in the rules, I got burned with MRQ1, so I asked around a lot about the presentation of MRQ2.
I'm pretty happy though, there's only a few errors in the core rules and an errata was put out, so that's ok.
So anyway, today I played some test gaming sessions with my son (who is 10), who I usually run Pathfinder for.
Before I ran it he said he just wanted to play PF, as that's what he knew.
After about an hour of playing a short scenario with a couple of combats of MRQ2/Elric, he loved it.
He mentioned he loved the hit locations and the combat maneuvers, which he felt were lots better than PF.
So he wants to play more of it tomorrow.
So that's one convert. I think that's the trick really, you need to get people to try it.
In many ways MRQ2 is actually simpler to run than PF.
Anyway, lastly I know it's really risky putting the rules available for free, but it does make a difference, it was a big part of me deciding to buy PF (I have bought ALL the core rules).
Maybe they could be put online in a Wiki format (Spread out over lots of pages via links), rather than verbatim as a PDF. That way it'd be far more effort to download all the rules and print them out, yet everyone could still check them out and help them decide if it's for them.