AnotherDilbert
Emperor Mongoose
I've struggles a bit with designing a usable small warship, small enough that regular Travellers might interact with them or even use them. I do not consider the originally LBB2 designs like the Type T or Mercenary Cruiser to be usable in space combat.
This is my latest attempt at a space combat capable Patrol Corvette:
600 dT, J-2, M-9, Armour-15, MCr 600
5 Barbettes (Tachyon, HiYield) and a single Point Defence Battery (3D) [Power enough for any barbette you like]
2 Nuclear Dampers
Can jump with 120 dT external load, e.g. 3 medium fighters, up to 6 × 20 dT utility boats, or drop tanks. Drop tank collars and 6 docking clamps included.
On normal patrol it might carry 2 fighters and 2 utility boats. The utility boats can be used for boarding or as sensor platforms.
I think a squadron of these might be at least marginally useful in Fleet Combat.
Fleet Combat Stats:
Hull 28
Armour 45%
Traits: Antirad, Fleet Defence
Defence: +7
Salvo Defence: 12
Screen Defence (Damper): 20
Attack: +7
Barbette: 100 / 100 / 100 / 100 / 0
This is my latest attempt at a space combat capable Patrol Corvette:
600 dT, J-2, M-9, Armour-15, MCr 600
5 Barbettes (Tachyon, HiYield) and a single Point Defence Battery (3D) [Power enough for any barbette you like]
2 Nuclear Dampers
Can jump with 120 dT external load, e.g. 3 medium fighters, up to 6 × 20 dT utility boats, or drop tanks. Drop tank collars and 6 docking clamps included.
On normal patrol it might carry 2 fighters and 2 utility boats. The utility boats can be used for boarding or as sensor platforms.
Code:
TL 15 Hull 288 594,4
Desired ∆TL Rat # dTon Cost Power
Hull 600 600 120
Config Close Structure 4 4 42
Hull strength Reinforced 3 3
Armour Bonded Superdense 15 15 72 50
Rad Shielding 1 1 15
Repair Drones 1 1 6 1
JumpD High Technology 2 3 2 1 29 65 144
ManœuvreD Very Advanced 9 2 9 1 43 108 540
PowerP (TL12) High Technology 3 1 35 53 756
Emergency Power 1 1 4 5
External Load 120 dT 1
Drop Tank Collar 120 dT 1 1 1 0 0
Drop Tanks
Fuel, Jump 2 2 1 120
Fuel, Power 4 4 w 1 4
Fuel Purification 48 h 48 h 1 3 0 3
Scoops 1
Bridge 1 1 20 3
Holographic 1 1 1
Comp CORE/60 12 60 1 75
Backup Comp m/20/fib 4 2 20 1 8
Sensors Advanced 9 4 1 5 5 6
Extension Net 9 1 1 6 6
Signal Processing Enhanced 9 2 1 2 8 2
Shallow Pen Suite 9 1 10 5 1
Countermeasures Countermeas 1 1 1 2 4 1
Staterooms, High 1 1 6 1
Staterooms 100% 29 28 112 14
Common Areas 20% 20% 1 24 2
Medical Bay 10% of crew 1 1 4 2
Armoury 1 4 4 1
Brig 1 1 4 0
Cargo 9
UNREP 1 1 1 1
Barbette
Tachyon Tachyon,Advanced 5 1 TL15 5 25 28 30
Point Defence Type III,Advanced 1 1 1 18 22 30
Screen
Damper High Technology 2 3 2 14 30 20
Docking Clamp 3 3 3 2
Docking Clamp 40 dT 3 3 15 3
Software 34
Jump Control/2 10 0
Evade/3 25 3
Advanced Fire Control/3 30 18
Point Defence/2 15 12
Virtual Crew/0 5 1
Crew 48
Command 5
Bridge 7
Pilot 3
Astrogator 1
Sensor & EW 3
Engineer 5
Engineer 3
Maintenance 1,2
Service 1
Admin 0,6
Medic 0,371833333
Steward 0,02
Gunner 8
Flight 12
Troops 10
I think a squadron of these might be at least marginally useful in Fleet Combat.
Fleet Combat Stats:
Hull 28
Armour 45%
Traits: Antirad, Fleet Defence
Defence: +7
Salvo Defence: 12
Screen Defence (Damper): 20
Attack: +7
Barbette: 100 / 100 / 100 / 100 / 0