I'm gonna have to agree with Dr. Rooster and 'stigger on this one. The whole "If every army could down air assets..." argument is total bull and sounds like it's coming from an MI player who's never had to watch 3 Slingshots pound his defenseless army into oblivion. If the Skinnies couls actually field ships of their own it would be one thing, but when you don't have ships you should at least be able to DOWN YOUR OPPONENTS SHIPS. It's kind of ironic, but right now the only army that CAN down air assets cheaply and reliably IS THE MOBILE FREAKING INFANTRY! Bug players have to spend 300 points on a missile magnet that won't last much past the first/second turn, or a MINIMUM of 135points on suicide troops, and the Skinnies don't even have that! Also, I'm not sure who it was that said "the MI rule the skies. Period", but that argument is even weaker. Fine. The MI are by far the superior "Air Force", but they should not do so with the near impunity they currently have. The bugs once "ruled the tunnels", then the MI got Pathfinders, Thermo Charges, Confuse, Rules for firing nukes down bug holes, and a whole host of new weapons capable of damaging tunneling markers! It seems like the MI are the ultimate swiss army knife-able to adapt at a moments notice to anything their opponent throws at them, while the rest of the armies in the universe are completely incapable of adapting. It's kind of funny really. I remember the MI players screaming about the weakness of their command structure when this game first came out, and we all know what happened there. Now all of a sudden the Skinnie players ask for a liittle help and the responses are "MI rule the skys", and "well if everyone had air assets...". It's a question of balance and I'm tired of being FORCED to take plasma bugs or Venerables in every game I play just so I won't be totaly defenseless against air assets.