First, I want to say I really adore the new training system. This is precisely what was needed.
That being said, I worry about the over-reliance on EDU. I tried the new rules applied to an existing team today (this happened to come out just before our regular sessions) and it showed how disadvantaged the low EDU player was. The real problem is that at character gen, it means you will almost always dump the highest stat value on EDU knowing it will net you in the long run, since you cannot improve EDU through augments or cybernetics in any way.
As it is now, we have a guy with +3 EDU which means he can potentially dwarf every other Traveller on the team with enough weeks, despite his focus on scholarly and science during generation.
I'm not sure the best solution, perhaps tying the skill to a primary stat for progression rather than EDU. So an AGI focused gun guy with crap EDU can still get better with his AGI focused skills.
That being said, I worry about the over-reliance on EDU. I tried the new rules applied to an existing team today (this happened to come out just before our regular sessions) and it showed how disadvantaged the low EDU player was. The real problem is that at character gen, it means you will almost always dump the highest stat value on EDU knowing it will net you in the long run, since you cannot improve EDU through augments or cybernetics in any way.
As it is now, we have a guy with +3 EDU which means he can potentially dwarf every other Traveller on the team with enough weeks, despite his focus on scholarly and science during generation.
I'm not sure the best solution, perhaps tying the skill to a primary stat for progression rather than EDU. So an AGI focused gun guy with crap EDU can still get better with his AGI focused skills.