I liked that you combined INT and EDU in the total skill limit. I would like to see INT play into the training as well. I find it hard to believe a character with INT 2 and INT 12 learn at the same pace and the same quality regardless of EDU. I do like EDU is in the mix, but I really feel INT should be as well.msprange said:Currently looking at training, but the reliance on EDU is entirely intentional. In the future/modern world, it has to be the most important thing you can have in, well, almost any endeavour (a good dollop of INT will help too).
This just reflects that.
msprange said:Currently looking at training, but the reliance on EDU is entirely intentional. In the future/modern world, it has to be the most important thing you can have in, well, almost any endeavour (a good dollop of INT will help too).
This just reflects that.
Didn't happen when we generated eight more characters last night. One person did use his highest 2 rolls for EDU and INT, then he qualified and entered the Scholar Career. Made sense. The rest EDU and INT were not their dump attributes, but not where they applied their high rolls either.Kaelic said:Do you realise this means whatever stat gen method, everyone will ALWAYS put EDU to max. This removes reasonable choice. Additionally any existing campaign is way imbalanced by any characters having high EDU when others don't.
I might point out that Cosmopolite had a whole subgame on the Training Round.Kaelic said:msprange said:Currently looking at training, but the reliance on EDU is entirely intentional. In the future/modern world, it has to be the most important thing you can have in, well, almost any endeavour (a good dollop of INT will help too).
This just reflects that.
Do you realise this means whatever stat gen method, everyone will ALWAYS put EDU to max. This removes reasonable choice. Additionally any existing campaign is way imbalanced by any characters having high EDU when others don't.
That is assuming you don't nerf training into the ground. I think Traveller lacks reasonable progression for players at this point, and have seen numerous seasoned RPers lose excitement in it over time. If the EDU reliance stays I will personally have to house rule it out, as it just won't work well.
If you want a real suggestion, dump training from the core rulebook all together and write an entire supplement with various ways Travellers can progress.
Ok, I'll bite. What would an "enjoyable progression system" look like?Kaelic said:... as opposed to having an enjoyable or at least existing progression system.
I'm going to quote Heinlein here.Kaelic said:Also regarding EDU, since the importance seems to be on some kind of pseudo-realism...
-Daniel- said:Ok, I'll bite. What would an "enjoyable progression system" look like?Kaelic said:... as opposed to having an enjoyable or at least existing progression system.
alex_greene said:I'm going to quote Heinlein here.
Ok, I will try again, please describe what the system you think should exist looks like. Please do not be condescending as I am trying to see what you are thinking. If you elect to join in the playtest, expect to be part of it. Offering suggestions and options is part of being a playtester.Kaelic said:-Daniel- said:Ok, I'll bite. What would an "enjoyable progression system" look like?Kaelic said:... as opposed to having an enjoyable or at least existing progression system.
One that exists. Where people feel like their characters actually can do new things after dozens of sessions. The fact is, you can game the system. So smart players see that they could just take their money, rent an apartment and train for a year solid. That's not fun, they want to play the game and feel progression as they go.
What is the point in the way it's currently proposed? Yearly checks? 45% chance a year to gain a skill? Absurd. Should I sit and design a system for everyone? I'm giving my feedback on what I feel is wrong. If I were to write an entire progression system for Traveller, I'd sell it in a book!
That was way too funny and too true at the same time. I had not seen it before so thanks for posting it. :mrgreen:alex_greene said:
No one you work with has a high EDU is all. Polymaths have high EDU. People may also learn faster 3600+ years from now, I'm guessing. And Traveller is more a game than a simulator. It's where power-gamers comes from. Power-realists are not possible.Kaelic said:Also regarding EDU, since the importance seems to be on some kind of pseudo-realism...
I'm a software engineer of 9 years, and I've worked in the games industry the whole time. I know a lot of really talented people. What I've never (or pretty much never) met is an amazing programmer, who was also an amazing 3D artist, animator, audio designer etc. EDU implies anyone with this stat can learn other skills. But in reality some people are better attuned at skill areas than others.
ShawnDriscoll said:No one you work with has a high EDU is all.